James Buckle's Blog
I'm currently an Indie Developer, I go by Engage Pixel. You can follow me on twitter @engagepixel.
I'm working on a Thrust-inspired twin-stick shooter called 'Captain Kaon'. It's a fun little game where you pilot a gunship through caverns and tunnels completing missions. It's been in development for two years so far and has just entered Greenlight.
Prior to this is spent 12 years at The Creative Assembly, where I was Lead Tester on Total War.
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?
After 6 months without success, itís time for a mini post-mortem on my first Greenlight campaign. If youíre looking at trying to get your project through Greenlight, I hope the lessons Iíve learnt are useful to you.
In my continuing quest for Greenlight success I tried to use Reddit adds for promotion. It didn't go well.
If you're thinking of using paid advertising to promote your game, you should read this cautionary tale.
Thinking of putting a game through Greenlight? Here are some of the problems I've been encountering trying to get my own game through.
Working as a single indie I've had to develop a quick, efficient, process for designing and creating my levels. Maybe my methods could help you too.
In Captain Kaon I had to create some Ai for the first time. Here's a little blog on how I went about it.
James Buckle's Comments
[Blog - 03/27/2017 - 10:40]
Agreed. I was kind of ...
Agreed. I was kind of fortunate that I had a hard limit of how long I could develop for based on available funds, but I also had a solid idea of how I would finish development and had begun cutting features. r nOf course, if I had some how made ...
[Blog - 10/29/2015 - 07:55]
I 'm hoping to get ...
I 'm hoping to get some playtesting done soon. I 've got a new build on the way, I 'm going to post the link on some indie forums that give feedback.