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Jason Carter's Blog

 

I am Jason Carter, aka WakeskaterX and am an indie game designer.

I graduated from the University of Tennessee with a degree in Japanese and World Business, am a self taught programmer and designer working with Game Maker and Unity3D.

I started my own full time studio this summer (2013) (me + sound guy contracted out) and shipped SBX: Invasion at the start of November.  I love designing games and programming and love being an indie.

 

Member Blogs

Posted by Jason Carter on Wed, 29 Jan 2014 03:45:00 EST in Design, Programming, Console/PC, Indie
A blog post about my experience at the Global Game Jam as well as happenings during the week.


Posted by Jason Carter on Tue, 19 Nov 2013 11:27:00 EST in Design, Console/PC, Indie
Why I love being an indie dev and why I keep doing it.


Posted by Jason Carter on Fri, 22 Feb 2013 06:38:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
A discussion blog about some ideas I had about alternative monetization strategies to what is currently popular. A chance to discuss less known practices and generate new ideas.


Posted by Jason Carter on Wed, 11 Jul 2012 02:30:00 EDT in Design, Social/Online
This was a 5 part post series on my blog about what my ideal MMORPG would be like and what I want to see in games in the future. It is meant to invoke conversation about the topic and make developers think about what is popular and what could be.



Jason Carter's Comments

Comment In: [Blog - 01/09/2014 - 04:43]

I feel like FFXIV nailed ...

I feel like FFXIV nailed Crafting in a lot of ways. It 's not a perfect system, but it felt like I could be good at Crafting. In fact it was really the only thing that kept me playing for a while. I wasn 't a fan of the combat ...

Comment In: [Blog - 10/10/2013 - 09:45]

Hah, love it Tanya. r ...

Hah, love it Tanya. r n r nYeah I 've read so many articles on marketing, but I think it boils down to making connections, working hard and finding what 's best for YOUR game. r n r nReddit is really nice though, and also Boston FIG, was fun chatting ...

Comment In: [Blog - 08/06/2013 - 06:22]

From what I 've seen ...

From what I 've seen this is common practice. I remember reading an article / post by one of the guys who worked on Super Adventure Box in GW2 and they were using colored difficulty painting for jumps in it. r n r nAt least to me design is part ...

Comment In: [Feature - 07/24/2013 - 01:00]

Ah, ZQuest was how I ...

Ah, ZQuest was how I got into game design as a kid. r n r nIt 's kinda cool they didn 't shut it down. It 's not like anyone is releasing them to compete with Nintendo.

Comment In: [Blog - 07/07/2013 - 10:38]

@Paul. Nice, 8 parts eh ...

@Paul. Nice, 8 parts eh Very good. The more advanced stuff in Excel isn 't something I 've delved into all that much. It 's nice to see it 's a tad more useful than running my finances on it :

Comment In: [News - 06/21/2013 - 10:42]

@Jeferson r n r nI ...

@Jeferson r n r nI think that the LoZ series is the perfect one to turn on it 's head with the damsel in distress . I agree with you, it 'd have to be done, and there are plenty of ideas that could be done as well. r n ...