I'm the lead designer/developer for Nuclear Compost Game Studios, an indie game studio currently located in Knoxville TN. We develop mostly in Flash and a bit in Java.
You can check out our work at http://www.nuclearcompost.com
Follow us on Twitter: @NuclearCompost
Favorite games: FF7, EVE Online, Counterstrike, SupCom, Advance Wars
Thoughts and considerations for the design of random numbers and their uses in games. I cover dice rolling, cards, and an algorithm of my own design.
Innovations that could help bring back the true gaming venue - the arcade.
2 types of games and 2 types of players
[Blog - 05/24/2010 - 09:08]
Thanks for all of the ...
Thanks for all of the comments. A few takeaways from various comments I see are: 1 Certainly this would not work for every game. Games are a wonderfully diverse medium, and not all of them will work for just about anything. 2 The most important thing to make this happen ...
[Blog - 04/19/2010 - 08:41]
Thanks everyone for the comments. ...
Thanks everyone for the comments. I guess I should have been more explicit in explaining that these categories were just interesting lenses through which to view different games and players. This particular line of division is by no means the only one you could draw, and as I said, no ...