Jeff Lyons's Blog
I'm a level designer and environmental artist currently wrapping up an undergraduate degree at the University of Ontario Institute of Technology.
My childhood was spent divided between playing Nintendo and late 90s/early 2000s PC games, and increasing my parents printer paper budget by drawing as many levels and scenarios for both existing and new games as I could dream up.
Before I entered the industry proper, I came from a modding background focusing primarily on Quake-based engines, specifically Goldsource and the Source engine. In my free time I work with PSR, a source engine modding team.