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December 5, 2016
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Jeff Murray's Comments

Comment In: [Blog - 07/30/2013 - 01:25]

Thanks, Jason. I keep hoping ...

Thanks, Jason. I keep hoping Uncle Bert will sort his shit out, but it never happens r n r nWriting business plans, preparing proposals etc. is something that 'business world ' does and not something a lot of indie game devs are familiar with - I assume that there are ...

Comment In: [Blog - 07/01/2013 - 12:26]

...


Comment In: [News - 02/28/2013 - 03:42]

The cake is a lie. ...

The cake is a lie.

Comment In: [News - 02/17/2013 - 01:15]

Oh cool Duke Nukem Forever ...

Oh cool Duke Nukem Forever MMO Oh come on, I 'm just kidding since that was the only other game that took this long XD

Comment In: [News - 02/15/2013 - 10:49]

Another example of free to ...

Another example of free to play gone completely mad. Game design overruled by a monetization system, isn 't it Urgh. I call free to play Manipuware.

Comment In: [Blog - 02/01/2013 - 03:15]

Great post I like that ...

Great post I like that the approach was more toward the subject and game world than a physical simulation or some kind of rigid specification doc. r n r nI absolutely love the physics in this game - they 're a ridiculous amount of fun to drive. I could quite ...

Comment In: [News - 01/29/2013 - 02:47]

It 's not like they ...

It 's not like they couldn 't afford to give out decent severance packages, either. I don 't know how some people can sleep at night practicing business like this.

Comment In: [News - 12/17/2012 - 07:51]

If the company is so ...

If the company is so 'healthy ' then they could easily afford to keep them around for another month or so. All I can say is that I hope they gave them decent severance packages. r n r nMerry Christmas and good luck with the Kickstarter. Ho ho ho.

Comment In: [News - 11/26/2012 - 03:00]

Why am I reading a ...

Why am I reading a collection of review comments

Comment In: [News - 11/21/2012 - 06:26]

10. Ignore all advice from ...

10. Ignore all advice from everyone else.

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