Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Joey Simas's Blog


My name is Joey Simas. I am a Level Designer located in California. I am currently studying Game Design at Full Sail University. I'm an active IGDA member in Sacramento, and am currently working on a game with other members.

I love game development, but I am truly passionate about designing, populating and orchestrating experiences through level design. I think it is an incredible tool for storytelling and immersion.


Member Blogs

Posted by Joey Simas on Tue, 25 Oct 2016 09:21:00 EDT in Design
A look at the environmental story telling in Dead Space.

Posted by Joey Simas on Fri, 26 Aug 2016 04:24:00 EDT in Design
A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.

Posted by Joey Simas on Mon, 25 Jul 2016 11:17:00 EDT in Design
A look into Inside's Level Design, and how it does a fantastic job of teaching it's mechanics without breaking immersion.

Joey Simas's Comments

Comment In: [Blog - 06/14/2016 - 12:12]

Really enjoyed this read. I ...

Really enjoyed this read. I haven 't played the map personally, but yet I feel like your analysis gave me a good understanding of it. Keep it up