Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2015
arrowPress Releases
August 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

John Passfield's Blog   Expert Blogs

 

I made some games in the eighties and nineties including Halloween Harry / Alien Carnage and Flight of the Amazon Queen. I  co-created the Ty the Tasmanian Tiger series and founded a number of Australian game studios including Gee Whiz! Entertainment and Krome Studios.

I'm currently running Australia's first game accelerator, Right Pedal Studios, and when I get a spare moment I like to make games like Brainiversity and Save Our Village.

http://www.passfieldgames.com

 

Expert Blogs

Posted by John Passfield on Mon, 01 Jun 2015 02:29:00 EDT in Design, Programming, Indie
An insight into how the classic point and click graphic adventure Flight of the Amazon Queen was made 20 years after its release. Originally published on http://passfieldgames.blogspot.com.au


Posted by John Passfield on Fri, 15 Aug 2014 09:35:00 EDT in Design, Programming, Production, Art, Indie, Smartphone/Tablet
This blog looks at how I began a fun project of building a game with my kids doing the art and design that ended up being featured in the App Store Best New Games section.



John Passfield's Comments

Comment In: [Blog - 06/01/2015 - 02:29]

Thanks Ori r n r ...

Thanks Ori r n r nI can 't remember who came up with the idea, if it was us or Renegade, but by the end of development the tools allowed us to quickly make content. r n r nI do know that we were excited about the idea as it ...

Comment In: [Blog - 08/15/2014 - 09:35]

Hi Eric, r n r ...

Hi Eric, r n r nLet me know how the game goes with your son and hopefully daughters. If you can convince your son to do a small scope game first that would be great. Not only do you increase the chances of seeing it through to completion but he ...