Jonathan Bailey's Blog
I am an entrepreneur in the game development industry, pushing the boundaries of marketing and technology using games..
Several weeks ago we began building a word game tool. We played and analyzed many word games to deconstruct their mechanics. In this article we share our findings.
Several weeks ago we began building a match game tool. We played and analyzed many match games to deconstruct their mechanics. In this article we share our findings.
Gamelogic is a year old! This seems like an appropriate time for a bit of reflection and to share some personal insight into getting our game development tool business off the ground.
In November 2013 we made a game a day with our Grids plugin for Unity Game Engine. Not only did we want to experiment with rapid prototyping, we also wanted to prove that Grids helps people to make game fast. Here is how we did it.
Jonathan Bailey's Comments
[Blog - 05/07/2015 - 02:30]
Thanks for the feedback Benjamin. ...
Thanks for the feedback Benjamin. Phrazzle is indeed a cool game. Like @Steven Stadnicki accurately pointed out it doesn t fall within the constraints that we set, but if we were to broaden our scope to include games like Phrazzle, it would open the door to a lot of cool ...
[Blog - 02/27/2015 - 03:08]
Thanks Christopher, I 've added ...
Thanks Christopher, I 've added it to our update section at the bottom of the article. Later we 'll integrate all the addtions into the scheme. r n r nIt 's a cool mechanic we actually saw something similar in Brainsquare https://www.youtube.com/watch v eu5bAQ50yuY , but it didn 't fall ...
[Blog - 12/06/2013 - 03:11]
Thanks very much @SleeveSmith and ...
Thanks very much @SleeveSmith and @MattBoudreaux r n r [email protected]
, we have had about 2500 plays with the number of plays varying considerably between games. The most played game has been played about 500 times, but some games only got a handful of plays. Earlier released games tend to have ...