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Jon Brown's Blog   Expert Blogs

Freelance game designer with 15 years experience making games. See my business site: Two Tailed Tiger.

Expert Blogs

Posted by Jon Brown on Sun, 21 Jul 2013 05:58:00 EDT in Design, Indie
Help me figure out whether my latest game should be free, proper free, not that freemium hogwash.

Posted by Jon Brown on Fri, 23 Nov 2012 02:37:00 EST in
Continuing my memoirs of my strange days as a games tester, I bring to you good reasons not to tell anyone that it's your birthday.

Posted by Jon Brown on Fri, 16 Nov 2012 12:02:00 EST in
Making games isn't all about crunch, sometimes you get to steal someone's jam.

Posted by Jon Brown on Sat, 10 Nov 2012 01:10:00 EST in
Before I was a game designer, I was a tester. For a long time I've been mulling over the idea of writing up my memoirs of those long days of testing. Finally I've done it... In this chapter I write about the time a programmer went mad...

Posted by Jon Brown on Wed, 04 May 2011 07:45:00 EDT in Design
Your naming level files, no one will ever see these file names. Why not just call them Level 1, Level 2, etc? I'll tell you why...

Posted by Jon Brown on Mon, 20 Dec 2010 09:01:00 EST in Design
Want to make the best game you can? Then use the biggest brush you've got, and if your employers won't buy that brush, then shame on them.

Jon Brown's Comments

Comment In: [Blog - 01/22/2014 - 06:52]

I daresay there is no ...

I daresay there is no specific argument in what I 've written, because I don 't honestly believe the subject deserves ones. And you 're right, I was trying to be funny, as much as anything, sorry for making you feel gross though . I believe in protecting IP as ...

Comment In: [Blog - 07/21/2013 - 05:58]

I like the idea of ...

I like the idea of 'haterade ' although I can definitely say I 've not been drinking it when it comes to freemium games. The thing about freemium, even ones that simply run adverts, is that you do end up spending a lot of time designing and tweaking ad placement, ...

Comment In: [Blog - 04/18/2012 - 09:37]

I would use the word ...

I would use the word rewarding rather than fun : Speaking at my father 's funeral was in no way fun, but it was rewarding. Although Marc LeBlanc would agree with your definition of fun , but only in the context of playing a game, which I think is ...

Comment In: [News - 05/23/2011 - 04:23]

You saved me from saying ...

You saved me from saying it. And don't get me wrong, some shovelware is reasonably good value, it's just not very exciting.

Comment In: [Blog - 05/04/2011 - 07:45]

Haha, cheers sir. I plan ...

Haha, cheers sir. I plan to put a Grimethorpe in every game I make from now on.

Comment In: [Blog - 12/20/2010 - 09:01]

The problem will never go ...

The problem will never go away, because you have to time box every task in the schedule, otherwise you can't possibly deliver the volume of content that the publisher or boss quite rightly expects. However, it's important to invest in the tools that at least let both parties meet halfway.