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Joseph Cassano's Blog

 

I am a Canadian studying game design and development in my post-secondary education.

Aside from the posts made here, I also have a personal multi-purpose blog, Mulling Over The Multiverse. I discuss a variety of things, including video games. It can be found at http://jplc.ca/blog/.

 

Member Blogs

Posted by Joseph Cassano on Thu, 21 Feb 2013 01:29:00 EST in
A rebuttal of the oft-cited claim that games don't need better technology, using David Cage's presentation at the recent PS4 unveiling as a starting point.


Posted by Joseph Cassano on Thu, 14 Apr 2011 10:48:00 EDT in Design
My thoughts on the lack of character arcs with "empty shell" video game protagonists.


Posted by Joseph Cassano on Tue, 11 Jan 2011 10:41:00 EST in Design
A reflection on repetition in games, and why we should be careful of how we use it.


Posted by Joseph Cassano on Sat, 11 Sep 2010 02:00:00 EDT in Design
Many in the gaming community say that cutscenes should instead be meaningful gameplay sequences. While I agree in most cases, there are some situations where a cutscene is truly the best option and where interactivity is actually a hazard to the story.


Posted by Joseph Cassano on Sun, 22 Nov 2009 11:01:00 EST in
This post examines the industry's attempts at making console emulation legal, how it relates to the possibility of an archive of console video games, and where there could be improvements in such endeavours.


Posted by Joseph Cassano on Fri, 31 Jul 2009 10:09:00 EDT in
An opinion piece on why, in the author's eyes, games should not have to necessarily be fun to be worth one's time. The piece explores the notion that "fun" is a subset of "engaging", and that more games should strive for the latter instead of the former.



Joseph Cassano's Comments

Comment In: [Blog - 08/19/2014 - 02:48]

Personally, I feel the whole ...

Personally, I feel the whole are games art/what is a game discussion to be somewhat pointless since Dadaism showed the world some time ago that what is art is a pointless discussion. In other words, Dadaism revealed that basically anything is art -- lowercase a or uppercase -- as long ...

Comment In: [Blog - 10/29/2013 - 06:34]

The page http://arachnoid.com/latex/ is working ...

The page http://arachnoid.com/latex/ is working for me. Maybe it was temporarily down I 'm using Firefox on Windows 7 64-bit, if that helps any.

Comment In: [Blog - 03/06/2013 - 06:53]

I 'm wondering if maybe ...

I 'm wondering if maybe this is more of a labeling issue. Japan has a term for these severe social outcasts Hikkikomori , as you have pointed out , but the West has always used a variety of terms -- derogatory or not -- for people in similar situations the ...

Comment In: [Blog - 02/21/2013 - 01:29]

Yes, but literature doesn 't ...

Yes, but literature doesn 't have to deal with audio, visuals, real-time rendering, computation/simulation, and input/output. In terms of technical complexity, literature has it easy. Video games aren 't that lucky they are ultimately software, and software means nothing without its machines.

Comment In: [Blog - 01/01/2013 - 12:59]

@Ryan r n r nIt ...

@Ryan r n r nIt 's important because the alternative is thinking that white is somehow default same goes for male . Once you think that, you ARE making race an issue. r n r nThe best solution is as Michael Joseph described above: if race/gender/whatever doesn 't matter for ...

Comment In: [News - 07/09/2012 - 12:58]

@Darren Tomlyn r n r ...

@Darren Tomlyn r n r n sigh r n r nI thought we could end this amicably, but I guess not. r n r nJust as you say: r n Unfortunately, you 're the one who has the problems and is inconsistent and failing to understand and recognise the problem. ...