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April 16, 2014
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Joshua Darlington's Blog


Transmedia narrative producer with an authentic hardcore edge.

Hardcore gamer.  Veteran RPG game master. 

Experience with AAA and mobile game production, working with corporate franchise and independent properties.

Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.

CSM and CAPM certification.

Unique, internationally celebrated creative voice.  Recognized worldwide for mixing genre fiction with underground music culture.  

Martian.Warlord # @ #

Writing Samples HERE

"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.

Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier

"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property. 

He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough,  Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art



Member Blogs

Posted by Joshua Darlington on Mon, 31 Dec 2012 07:35:00 EST in Design, Social/Online
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.

Posted by Joshua Darlington on Wed, 26 Sep 2012 10:57:00 EDT in Design, Social/Online
What are the hot entertainment platforms for the 21st century?

Posted by Joshua Darlington on Sun, 16 Sep 2012 01:03:00 EDT in Design, Console/PC
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.

Joshua Darlington's Comments

Comment In: [Blog - 02/12/2014 - 09:29]

THis game sounds extremely structured ...

THis game sounds extremely structured from your description.

Comment In: [Feature - 02/10/2014 - 02:00]

Adding more ethical choices and ...

Adding more ethical choices and considerations to shooters could make them more engaging. r n r nDebate and conversation about fantasy violence leads to conversation about the culture of violence and could be useful to society at large.

Comment In: [News - 02/04/2014 - 09:25]

Rank and yank comes from ...

Rank and yank comes from Jack Welch GE in the 1960s. MIT Sloan has a funny interview/lecture w Welch where the prof explains how rank and yank could be gamed by deliberately hiring and firing underperforming employees to boost the relative rating of the core team.

Comment In: [Blog - 01/29/2014 - 10:05]

So did you talk to ...

So did you talk to a game composer Most of your problems have obvious solutions that most game composers would know about.

Comment In: [Blog - 12/16/2013 - 09:49]

If you really want to ...

If you really want to create awesome worlds, you should learn how this world works. So if you haven 't travelled around the world, thats a good place to start. Reading 1984 is no substitute for walking around a police state and watching the secret police pull someone out of ...

Comment In: [Blog - 12/18/2013 - 02:21]

Our view of a world ...

Our view of a world is shaped by what we hold dominant in our consciousness. To a spy or detective, the fish may be a clue. To some one running, a fish could be an obstacle. To some one in combat the fish is a weapon, shield, etc. A reporter ...