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September 22, 2014
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Joshua McGrath's Blog

 

Software developer, quasi-Game Designer, game writer and generally glitchy individual.

Developed Cube & Star: An Arbitrary Love, winner of Intel LevelUp Best "Other" Game and Indiecade 2013 finalist. 

Twitter: @DopplerInteract
Blog: http://blog.dopplerinteractive.com
Youtube: http://www.youtube.com/dopplerinteractive

 

Member Blogs

Posted by Joshua McGrath on Wed, 16 Apr 2014 02:39:00 EDT in Business/Marketing, Production, Console/PC, Indie
The best laid plans of mice and men come to fruition. Part Four of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man. Winner of Intel LevelUp and Indiecade finalist.


Posted by Joshua McGrath on Tue, 15 Apr 2014 01:31:00 EDT in Audio, Design, Production, Art, Console/PC
Differentiating a demo from a full game. Our reach exceeds our grasp. Part Three of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man. Winner of Intel LevelUp and IndieCade finalist


Posted by Joshua McGrath on Mon, 14 Apr 2014 01:49:00 EDT in
The importance of contests and exhibitionism: It's Part Two of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man, and his crippling sense of doubt. Winner of Intel LevelUp and IndieCade finalist


Posted by Joshua McGrath on Fri, 11 Apr 2014 01:36:00 EDT in Design, Programming, Indie
Part One of the entirely subjective post-mortem of Cube & Star: An Arbitrary Love. Winner of Intel LevelUp and Indiecade finalist. Developed in Unity by a single individual, and his crippling sense of self-doubt.