Julius is currently working for Nevigo as Senior Software Designer on the game design tool "articy:draft". Furthermore, he lectures game and level design at the SAE Institute in Bochum.
Julius studied game design at the Mediadesign University Berlin and in his free time he likes to work on board games and writes about topics like Episodic Games and Interactive Storytelling.
2013 was an exquisite vintage full of flavorful indie games rounded with a light note of AAA blockbuster. Why I think indie games reached a completely new level this year? My personal "Best of 2013" explains.
In a recent article game designer Warren Spector claimed that games with stories have an "Act 2 Problem". But is Aristotle's Three-Act structure applicable for games in the first place? Aren't there other story structures that fit our medium much better?
[Blog - 03/03/2014 - 06:07]
[Blog - 01/02/2014 - 03:08]
Thanks for the great read, ...
Thanks for the great read, Christian r nPersonally, I didn 't have the feeling of not being part of the story, but I can understand why it felt like this for you. I much rather listen to a great audio log than watching a romantic scene in which two low-poly ...
[Blog - 09/09/2013 - 12:00]
Thanks, Evan r n r ...
Thanks, Evan r n r n This isn 't to say 3 act structure doesn 't work, Jenova Chen uses it masterfully in Journey, but that 's because it is only two hours long. r nYou 're absolutely right and it wasn 't my intent to say that a 3 ...