Julius is currently working for Nevigo as Senior Software Designer on the game design tool "articy:draft". Furthermore, he lectures game and level design at the SAE Institute in Bochum.
Julius studied game design at the Mediadesign University Berlin and in his free time he likes to work on board games and writes about topics like Episodic Games and Interactive Storytelling.
In a recent article game designer Warren Spector claimed that games with stories have an "Act 2 Problem". But is Aristotle's Three-Act structure applicable for games in the first place? Aren't there other story structures that fit our medium much better?
[Blog - 09/09/2013 - 12:00]
Thanks, Evan r n r ...
Thanks, Evan r n r n This isn 't to say 3 act structure doesn 't work, Jenova Chen uses it masterfully in Journey, but that 's because it is only two hours long. r nYou 're absolutely right and it wasn 't my intent to say that a 3 ...