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April 23, 2017
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Junxue Li's Blog   Expert Blogs

 

 I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.

Our site:  www.novtilus.net

Contact me: jux@novtilus.net

 

 

 

Expert Blogs

Posted by Junxue Li on Wed, 15 Mar 2017 10:22:00 EDT in Design, Art, Smartphone/Tablet
For artists to start working on mobile game saga maps, you need to give them zone descriptions, this article covers all the essential points you should include in the description document.


Posted by Junxue Li on Thu, 22 Dec 2016 10:44:00 EST in Design, Art, Smartphone/Tablet
This article is a complete walkthrough of how we provide a full art solution for a supermarket kiosk game, from define the art style to finish up the artworks.


Posted by Junxue Li on Wed, 07 Dec 2016 11:40:00 EST in Design, Production, Art, Smartphone/Tablet
This article includes a comprehensive list of specs for mobile game Saga Map creation. If you are making map art for a client, or need assign such a map creation task to your team, you can use this article for initial communication.


Posted by Junxue Li on Wed, 02 Nov 2016 06:19:00 EDT in Business/Marketing, Design, Art, Smartphone/Tablet
Our official site is art studio/designer type, this article is about how we completely remake our site with less than 10% budget and time of the previous site, and much better outcome.


Posted by Junxue Li on Tue, 13 Sep 2016 11:15:00 EDT in Business/Marketing, Social/Online, Smartphone/Tablet
What if one day the local entertainment industry grows in China enough, a lot of the films, animations, games made specifically for Chinese market will get exported outside of the country?


Posted by Junxue Li on Mon, 29 Aug 2016 09:27:00 EDT in Business/Marketing, Art, Console/PC, Smartphone/Tablet, VR
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isnít so good. However there are a handful of them are doing well.



Junxue Li's Comments

Comment In: [Blog - 01/19/2016 - 01:02]

Thanks, I wish your game ...

Thanks, I wish your game design goes well too

Comment In: [Blog - 01/04/2016 - 01:31]

Yeah, in the designer 's ...

Yeah, in the designer 's circle, this article is a sharing of working experience. You can re-share it if you think it is useful, and mention the author.

Comment In: [Blog - 12/28/2015 - 01:57]

Thanks for your comments, I ...

Thanks for your comments, I forgot the memory issue

Comment In: [Blog - 12/17/2015 - 01:27]

Oh, yes, then the map ...

Oh, yes, then the map art would help sell the game

Comment In: [Blog - 11/20/2015 - 02:00]

Thanks ...

Thanks

Comment In: [Blog - 11/02/2015 - 02:42]

Hi Brian, thanks for your ...

Hi Brian, thanks for your time writing this much and so many dragons are covered. In reading your article, I think about Monster Hunter. I think as War Dragons have relatively low polygons, so in design you don 't need to go very deep into anatomical accuracy And could you ...