Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Junxue Li's Blog   Expert Blogs

 

 I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.

Our site:  www.novtilus.com

Contact me: jux@novtilus.net

Twitter: @junxueli

 

 

Expert Blogs

Posted by Junxue Li on Mon, 14 Jul 2014 06:23:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
Last time my blog article about the making of a HOPA/adventure game scene, was well received. Now the 3D render + 2D overpaint method of scene production is quite popular, here I have a few more tips to share.


Posted by Junxue Li on Tue, 01 Jul 2014 06:15:00 EDT in Business/Marketing, Design, Production, Console/PC
There is a recent news that China has lifted its console ban. Iím amazed, for all the stories happen around me donít suggest there is a ban. Please read on.


Posted by Junxue Li on Sun, 15 Jun 2014 11:55:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
This is an essay about the human need for video gaming which is encoded in our DNA. And about the historical trend of gaming.


Posted by Junxue Li on Tue, 10 Jun 2014 07:14:00 EDT in Business/Marketing, Design, Production, Art
Now we have a ďunable to post Gamasutra linkĒ glitch in Linked-in Groups, this article offers a cure.


For the service providers of all kind, art, audio and programming, we sell our services online, it's essential to manage the risks. Here're some of my tips


Posted by Junxue Li on Thu, 22 May 2014 05:01:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
If you are making a bubble popping game, you may have tons of documents, GDD, graphs, ect. And how to make a document for the art team, which is short and effective in communication ? Please read on.



Junxue Li's Comments

Comment In: [Blog - 06/18/2014 - 08:58]

Great article Your point actually ...

Great article Your point actually is each medium is especially harmful in its own way, if the message communicated is problematic. In this light, you actually agree with the argument which you think you 're against all through the article.

Comment In: [Blog - 05/22/2014 - 05:01]

Huh ...

Huh

Comment In: [Blog - 05/05/2014 - 07:24]

Thanks ...

Thanks

Comment In: [Blog - 04/24/2014 - 09:16]

Np, I think it would ...

Np, I think it would be useful for your next game then:

Comment In: [Blog - 04/10/2014 - 04:58]

Hi, Amir, your control is ...

Hi, Amir, your control is excellent I also hate runner games. And the what went wrong section is great, I think it would help lots of developer friends save their day.

Comment In: [Blog - 04/16/2014 - 03:31]

Hi Koen, all your discussions ...

Hi Koen, all your discussions are around UX. But in my country, the long and short about piracy is not quite about UX. You can read my blog post about this issue http://gamasutra.com/blogs/JunxueLi/20140306/212424/The spending habit of Chinese mobile gamers.php