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Justin Leeper's Blog   Expert Blogs

 

I spent 8 years as a professional game journalist -- first at Game Informer, then freelancing around willy-nilly. I shipped 3 games at THQ, writing/designing/directing a trio of WWE video games.

My first novel is titles Still Man Fights, and it's available on Kindle or paperback at Amazon. I'm also a SAG-AFTRA union actor and an experienced stunt fighter.

 

Expert Blogs

Posted by Justin Leeper on Fri, 01 Feb 2013 08:10:00 EST in Business/Marketing, Console/PC
I use my experience as a designer of 3 WWE games (and 5 years as a former pro wrestler) to examine where the WWE franchise may go now that THQ is no more.



Justin Leeper's Comments

Comment In: [Blog - 07/27/2015 - 03:18]

I enjoyed reading this, so ...

I enjoyed reading this, so thanks. r nSotN is on my all-time top 5 - sort of sharing a spot with Super Metroid - which is impressive since I had no interest in it when it released as I worked at a game store. I didn 't even take a ...

Comment In: [News - 07/17/2015 - 05:38]

A. It doesn 't clear ...

A. It doesn 't clear up confusion when the quote has a typo: when we it does go live. r nB. I remember random gender assignment in Rogue Legacy. It was neat, not that it was relevant to gameplay.

Comment In: [News - 06/16/2015 - 01:35]

I missed the whimsy of ...

I missed the whimsy of the presentation, only viewing individual trailers after the fact. That said, Nintendo is great at little touches that get you on their side - like the do a barrel roll on Star Fox or basically the entire Animal Crossing board game trailer. r nAt the ...

Comment In: [Blog - 05/29/2015 - 01:50]

I watch a compilation of ...

I watch a compilation of Japanese television commercials posted to YouTube every two weeks by JPCMHD, if you 're interested . The number of commercials for mobile games dwarfs those for console games by about 4 to 1. The writing isn 't just on the wall the video is on ...

Comment In: [News - 02/19/2014 - 12:05]

Wow. Talk about burying the ...

Wow. Talk about burying the lede - at least for me. r nFrom the moment I heard about the shutdown, my question was, Why dissolve the company Just leave, and let this respected studio keep making great games John Carmack, Jason Rubin, and Cliff B 's studios didn 't close ...

Comment In: [News - 10/25/2013 - 12:50]

It 's bad enough that ...

It 's bad enough that many big games are launching with major bugs or omissions, but hardware, too For features that were touted and expected That 's pretty shameful. To me, removing the need to go through lengthy loads to get back to my game is one of the biggest ...