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Keith Burgun's Comments

Comment In: [Blog - 10/01/2015 - 01:22]

Oh okay. Well, some games ...

Oh okay. Well, some games ask you to make a huge chunk of strategy decision - i.e. which abilities you will even have, before the match proper even begins - i.e. before you have any information on which to make such a decision.

Comment In: [News - 10/01/2015 - 03:19]

We can define words to ...

We can define words to mean whatever we want. If I tell you that when I say X I mean candy cane , you can remember that when I say I like to eat X , I mean candy canes. Game is not any exception to this rule about language ...

Comment In: [Blog - 09/11/2015 - 03:54]

Good piece. I like how ...

Good piece. I like how direct and to-the-point it is. r n r nI think something you 're sort of circling around saying is the fact that, for any game system, there is probably some ideal amount of content. There are a certain finite number of characters or weapons or ...

Comment In: [News - 09/11/2015 - 04:02]

What was the thesis statement ...

What was the thesis statement of this article

Comment In: [Blog - 09/02/2015 - 01:17]

I wish you were right, ...

I wish you were right, James. Most people sort of weasel-word around actually directly saying they don 't want patching, even though that 's what they 're saying. r n r nBut I have had some people directly, flat out say that the first draft is the best draft . ...

Comment In: [News - 09/02/2015 - 10:25]

Nice article, Chris. r n ...

Nice article, Chris. r n r nI often take for granted the fact that I was doing level design in elementary school, and a lot of these lessons that you 're nodding to, about difficulty for example, are just not things that most players have ever really had access to, ...

Comment In: [Blog - 08/20/2015 - 12:57]

I actually have noticed the ...

I actually have noticed the opposite. I almost never get serious feedback from people, even when I directly ask them for it. Game designers seem to have this weird force field up against each other actually, where no one criticizes anyone 's work. Everything is either THIS IS THE BEST ...

Comment In: [News - 08/11/2015 - 04:27]

Naomi is basically the most ...

Naomi is basically the most fantastic person ever, and this is a well-crafted, efficient talk, and not only that but I was honored to have Auro get a mention in there However, I have some issues with the general thrust of this argument. r n r nMy feeling is that ...

Comment In: [Blog - 08/06/2015 - 12:43]

Some people LIKE being addicted ...

Some people LIKE being addicted to gambling, why can 't you understand that

Comment In: [News - 08/06/2015 - 04:11]

Also in turn based games ...

Also in turn based games against AI, without RNG it becomes a puzzle game r n r nI am SO glad someone publicly said this, because it 's false and needs to be explained I think. All you really need is some hidden information - input randomness - and a ...

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