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Blogs

Keith Burgun's Comments

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XIII [Feature - 12/21/2012 - 04:35]

The designation that you needed ...

The designation that you needed to draw out for the long animations was this: do the animations have an effect on gameplay, or don 't they As a general rule, forcing players to watch animations in a turn-based game is BAD, because time has no relevance in that system. Compare ...

Comment In: Ouya Devs: Don't Make Your Game a Hit! [Blog - 12/07/2012 - 06:36]

places where developing as fast, ...

places where developing as fast, cheap and often as possible can undercut those that strive to make interesting games with unique, if niche, appeal. r n r nThis is kind of a central assumption to your article. I 'm not totally convinced that it 's wrong, but I 'm also ...

Comment In: League of Legends: Changing bad player behavior with neuroscience [News - 12/05/2012 - 03:58]

Compare the communities of Counter ...

Compare the communities of Counter Strike with TF2. Same company made both games, they 're the same genre. One community is constantly yelling racial slurs at you CS , and one community is generally nice, works together and has a large female population TF2 . r n r nThe difference ...

Comment In: Magic: The Gathering's Richard Garfield's strategies for game balancing [News - 11/10/2012 - 10:53]

Damn, Leigh When did you ...

Damn, Leigh When did you have time to write this You work fast r n r nAnyway, solid recounting of the talk. My favorite quote of his, which you didn 't mention, though, was something like it doesn 't matter whether you know anything about bridge-building - if you 're ...

Comment In: Raph Koster's Theory of Fun, ten years on [News - 10/09/2012 - 12:10]

Firstly, I 've read Raph ...

Firstly, I 've read Raph 's book, and while I don 't agree with a lot of it, it is certainly a good read and I do recommend it to others as a good starting place. r n r nOne thing I have learned since reading his book, in a ...

Comment In: Kickstarter for the Average Indie [Feature - 09/12/2012 - 04:15]

Did zero paid advertising. Basically ...

Did zero paid advertising. Basically told people about it on facebook, twitter, reddit and email. That 's about it.

Comment In: Big Ideas: Video Games According to David Cage [Feature - 08/27/2012 - 04:00]

Is it just me or ...

Is it just me or is this dialogue totally awful I mean, I know it 's a videogame and so it 's supposed to have horrible writing, but... Gah. Gross. r n r n Shit that 's not part of the protocol - Shit Really All of these years of ...

Comment In: Warren Spector: Let's make believable characters, not believable guns [News - 08/15/2012 - 04:15]

I 'm surprised - but ...

I 'm surprised - but maybe I shouldn 't be - that Spector would say something so unsophisticated and silly.

Comment In: Stardock blames and sues marketer for Elemental's poor launch [News - 08/15/2012 - 03:24]

This is ridiculous. I was ...

This is ridiculous. I was extremely excited for E:WOM when it came out, and I can tell you: the game was an absolute disaster. I couldn 't care less about marketing materials the game design was simply a huge cascade of misguided nonsense. Total train wreck. r n r nTheir ...

Comment In: Craftsmanship vs. art -- what are games? [News - 08/15/2012 - 07:16]

If you 're starting an ...

If you 're starting an article asking are games X , then you have to define X . What do you mean by art

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