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Keith Burgun's Comments

Comment In: [Blog - 07/02/2014 - 08:39]

I like that the first ...

I like that the first example of a game with a lot of clones here is 2048, which is ITSELF a clone of Threes.

Comment In: [Blog - 07/01/2014 - 03:32]

If someone makes a game ...

If someone makes a game that is overall basically the same game as Fruit Ninja, but it 's significantly worse, that thing has no value. Even if it has one or two merits in there, really, we already have Fruit Ninja, so this new less good Fruit Ninja is really ...

Comment In: [News - 03/20/2014 - 01:55]

Why do people argue about ...

Why do people argue about whether something is a INSERT WORD HERE but avoid providing a definition for that word I see a lot of debates like this... and it 's like, OBVIOUSLY the answer is contingent on how you are defining the word game . The whole reason there ...

Comment In: [News - 02/18/2014 - 12:53]

How is that troubling It ...

How is that troubling It 's high time people stopped spending hundreds of millions of dollars on games. Focus on good gameplay, good ideas. With a team of 15 - or even half that, for that matter, you can make the greatest games the world has ever seen, if you ...

Comment In: [News - 01/13/2014 - 09:48]

On the computer This needs ...

On the computer This needs to be on a console Looks really cool though. How about an OUYA version

Comment In: [Feature - 09/15/2004 - 12:00]

It 's a 2D game, ...

It 's a 2D game, and -- like Lemmings or Tetris -- would not be improved by making it 3D. r n r nImagine that, a game that isn 't improved by making it 3D Why is the assumption here that 3D improves games again

Comment In: [Blog - 11/19/2013 - 02:16]

Some, such as the good ...

Some, such as the good folks at Roguelike Radio, would say these are simply traits that all modern games should aspire to, r n r nJust as a side note, I think it was I who said that, and I don 't even think most of the others at RLR ...

Comment In: [Blog - 12/03/2013 - 01:12]

If you want to make ...

If you want to make a single player GAME , i.e., not a puzzle or toy, but something that would go into the game part of the Barnes Noble shelf rather than the puzzle part, then you absolutely HAVE TO HAVE random generation and a win/loss condition. I don 't ...

Comment In: [News - 10/18/2013 - 04:30]

You said that Dwarf Fortress ...

You said that Dwarf Fortress is a pointillist narrative. If I push back on that, how is it fair to say that I 'm arguing about semantics I don 't care about the words, I care about what you mean, and what I took your statements to mean is that ...

Comment In: [Blog - 10/14/2013 - 03:42]

Hey, if we twist the ...

Hey, if we twist the word storytelling enough, all games can be storytelling games Hooray I guess that solves that whole story in games problem

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