Bachelors in Computer Science Engineering.
Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.
Independent developer since 2003.
My company is Mousechief Co.
Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.
The Witch's Yarn
Dangerous High School Girls in Trouble!
Shipping soon: 7 Grand Steps.
A musing on intent and interpretation of games with narratives told primarily through gameplay.
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.
[News - 07/08/2014 - 02:28]
[Blog - 06/30/2014 - 10:48]
Judging a CYOA game, patterned ...
Judging a CYOA game, patterned after a romance novel, to be shallow... um. My two cents is, some IF can get away with interchangeable gender Leather Goddesses of Phobos , and some shouldn 't. Your observation about depth of relationships and culture sounds like a good litmus test.
[Blog - 05/07/2014 - 04:50]
[Blog - 05/01/2014 - 01:19]
[Blog - 04/29/2014 - 01:47]
I really enjoyed reading this. ...
I really enjoyed reading this. It reaffirms a lot of the work I 've done. That said, I believe that layer 4 is more difficult than the core you mention. Players can have wildly different mental models of the narrative and game mechanics. It 's very difficult to make predictions ...
[Blog - 04/22/2014 - 03:15]