Bachelors in Computer Science Engineering.
Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.
Independent developer since 2003.
My company is Mousechief Co.
Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.
The Witch's Yarn
Dangerous High School Girls in Trouble!
Shipping soon: 7 Grand Steps.
A musing on intent and interpretation of games with narratives told primarily through gameplay.
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.
[Blog - 07/28/2015 - 05:12]
[Blog - 06/11/2015 - 01:08]
This is where we should ...
This is where we should discuss cut-scene granularity. A single line of dialog can be considered a cut-scene if the player 's attention is distracted from controlling the game. Generic platformer person jumps past a puffy, white cloud, and it says, Jump high enough and the stars will be yours. ...
[News - 12/02/2014 - 01:03]
[News - 11/03/2014 - 04:05]
I think John Cleese 's ...
I think John Cleese 's talk is more of what I was expecting, given this post 's title. r nhttps://www.youtube.com/watch v yAwDWe7OIF8
[Blog - 10/01/2014 - 01:45]
[News - 09/15/2014 - 04:26]
I wouldn 't be surprised ...
I wouldn 't be surprised if the percentage was 10 , but yeah, probably not very high. Still, 10 gone missing might affect the game 's growth curve.