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Kevin Maxon's Blog


Founded Ice Water Games. Cares about games & art & people.


Member Blogs

Posted by Kevin Maxon on Mon, 01 Aug 2016 10:24:00 EDT in Design, Art, Indie
Trends in game design literature inform new designers, but actual processes are diverse and not necessarily represented. Moreover, ignoring trends may lead to more distinct and honest games, especially for creators who identify as artists. A rebuttal.

Posted by Kevin Maxon on Wed, 27 Jul 2016 10:26:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!

Posted by Kevin Maxon on Fri, 22 Apr 2016 03:36:00 EDT in Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet
Viridi has received major mainstream attention, but dour critical response from the games community. The biggest complaint leveled against it is its pricing model: Viridi is F2P. Here I discuss why we made that choice and why we're sticking with it.

Posted by Kevin Maxon on Tue, 19 Aug 2014 02:48:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume.

Posted by Kevin Maxon on Fri, 18 Oct 2013 04:46:00 EDT in Design
All games are stories, specific kinds of stories which generate their events largely through rules rather than written descriptions. Aesthetic theory helps us understand why this might be true: not only are all games stories, but all stories are games.

Kevin Maxon's Comments

Comment In: [Blog - 04/22/2016 - 03:36]

Sorry, that paragraph is a ...

Sorry, that paragraph is a bit of a mash-up. The lack of internal economy doesn 't help with the distraction issue, it helps with the manipulation issue. We absolutely want anyone giving us money to know exactly how much they are giving us. r n r nI see purchasing a ...

Comment In: [Blog - 08/17/2015 - 02:01]

I have experienced the same ...

I have experienced the same thing. Our user reviews plummeted after bundling.

Comment In: [News - 06/29/2015 - 03:12]

Certainly not the most interesting ...

Certainly not the most interesting piece of data by far At least not from a developer perspective. What about the data saying that smaller discounts lead to higher revenue overall That perked me right up, as I 'd been operating on basically the opposite assumption. I would think data like ...

Comment In: [Blog - 11/12/2014 - 01:39]

I don 't think this ...

I don 't think this is fair at all. Very hard to tell just from looking what it 's going to be worth to a player. Harder to say with a straight face that something that took this much work is overpriced at 13. r n r nMy take: the ...

Comment In: [Blog - 10/01/2014 - 01:45]

I can confirm that we ...

I can confirm that we had the same issue and, from the sound of it, even some of the same scammers. Shitty as it is, I decided early on that it wasn 't worth the time to investigate frauds and I 'd better just give away keys in case the ...

Comment In: [Blog - 08/19/2014 - 02:48]

I 'm just talking about ...

I 'm just talking about lower-case-a art. I 'm using the word 'art ' in the casual way that includes things like Twilight and amateur pornography as well as the Mona Lisa 'art ' as a class of thing that we create and experience in a particular way, I guess. ...