Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kevin Trepanier's Blog   Expert Blogs

 

Past
Worked for Gameloft Montreal as tester and designer, for Kutoka as media integrator and programmer, gave interactivity and Flash classes in university (UQAT), developed several Flash games for the web as the indie company Small is Beautiful interactive.

Present
Since 2016, I make Sprite Sequence, a series of short game sequences posted every Friday.

Future
I still make Sprite Sequence, a series of short game sequences posted every Friday and the archive section has grown a lot!

Sprite Sequence - updated every Friday
Facebook - get notified of everything
Patreon - follow and / or support my work

 

 

Expert Blogs

Posted by Kevin Trepanier on Thu, 16 Mar 2017 11:49:00 EDT in Design, Indie
For years I wondered how to marry comics and games, I found inspiration in the webcomic format.


Posted by Kevin Trepanier on Thu, 18 Aug 2016 04:14:00 EDT in Design
Writing in video games is not just about the story. In some games there's tons of game rules informations to be conveyed to the player and it got to be done quickly and efficiently.


Posted by Kevin Trepanier on Fri, 29 Jan 2010 12:20:00 EST in Design
Almost 20 years ago, Super Ghouls'n Ghosts made a tremendous use of control limitations to empower the player. Let's go back in time for a game mechanic centered analysis of this classical 1991 platformer.



Kevin Trepanier's Comments

Comment In: [News - 01/06/2017 - 03:13]

The kit requiring 6 AAA ...

The kit requiring 6 AAA batteries is a huge turn off. I hate those expensive, never last long batteries. They should have went with custom durable rechargeable batteries.

Comment In: [Blog - 08/18/2016 - 04:14]

Kind of like programming : ...

Kind of like programming : if you have to write the same thing more than twice, make a function of it.

Comment In: [News - 08/16/2016 - 04:01]

I 'm not surprised by ...

I 'm not surprised by the audience. Clicker games tend to be very hardcore in their own ways and also very gamer community oriented. Cow Clicker is one place to trace it back to but I think more direct ancestors can be found on Kongregate.com with games like A Knight ...

Comment In: [News - 04/06/2011 - 12:35]

Paypal made a million bucks ...

Paypal made a million bucks with this game

Comment In: [Blog - 02/12/2010 - 04:11]

Heck, game's inventory are already ...

Heck, game's inventory are already much more ergonomic than real life solutions When I take out my keys out of my pockets, if there is anything else in my pockets at the moment it's sure to fall out or at least hinder my taking out the key.

Comment In: [Blog - 01/29/2010 - 12:20]

To me, the implications and ...

To me, the implications and applications of the theory here studied are much wider Any game can benefit from simpler controls. I believe finding two or three key control points and mixing them together elegantly to create a complex system can be done in any genre. I hope THIS can ...