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khalil arafan's Blog


Founder of Palm Grove Software, a one man tiny garage based in Casablanca, Morocco. 

After a couple of years in the industry as a junior programmer :  six months as a scripter in 2001 on Fahrenheit : Indigo prophecy at Quantic Dream in Paris, France, and a year and a half as a junior programmer, 2008 : Ubisoft Casablanca on the 2D HUD for the whole project production cycle : Prince of Persia, the forgotten sands on the Nintendo DS.

After some more years also as web/mobile programmer for different local clients, I decided to go the Indie road with that scattered experience over time, and give it a try with my own projects.

Palm Grove Software was founded in late 2011, and released a first project on iOS/Android platforms : an Arabic language alphabet learning app.

Currently working on my first videogame.


Member Blogs

Parts 6/7: Creating my own one man garage company, first mobile app and first game.

Posted by khalil arafan on Thu, 15 Jan 2015 03:45:00 EST in Programming, Console/PC, Indie
Parts 4/5 : University years, back to Morocco and landing my second job in the industry.

Posted by khalil arafan on Tue, 13 Jan 2015 01:30:00 EST in Programming, Console/PC, Indie
parts 3/4 : Studies abroad in France, associate degree in computer science and landing my first job in the industry.

Posted by khalil arafan on Wed, 25 Jun 2014 08:03:00 EDT in Design, Programming, Art, Console/PC, Indie
The story of my journey since I first knew my purpose in life, how I almost lost it, and how I hanged in there for more than 20 years to make it happen. Making it a matter of Death or Life is what it took to become an Indie. Especially being Moroccan.

Posted by khalil arafan on Thu, 01 May 2014 03:27:00 EDT in Programming, Indie
How the BASIC programming language was a stepping stone in shaping my background as a programmer and wanna-be video game maker back in the early 90's. Especially as a kid in Morocco, and how it all relates to where I am as an Indie some 20 years late

khalil arafan's Comments

Comment In: [Blog - 06/25/2014 - 08:03]

Hey Thanks r nWorking on ...

Hey Thanks r nWorking on it, since very busy with the game release, stay tuned for next parts, long story too, that was just the beginning, I tried my best to keep it short and to the point, trust me on that : r n r nCheers r n r ...