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Kris Graft's Blog   Editor Blog


Editor-In-Chief, Twitter: @krisgraft


Expert Blogs

Posted by Kris Graft on Sun, 21 Aug 2016 09:54:00 EDT in Production, Indie, GDC Europe
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.

Posted by Kris Graft on Wed, 10 Aug 2016 02:09:00 EDT in
Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires proc-gen technology, thanks to No Man's Sky.

Posted by Kris Graft on Tue, 05 Jul 2016 07:36:00 EDT in
Hey readers! I’m back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.

Posted by Kris Graft on Fri, 24 Jun 2016 06:07:00 EDT in
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.

Posted by Kris Graft on Tue, 19 Apr 2016 06:51:00 EDT in
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.

Posted by Kris Graft on Tue, 10 Nov 2015 04:44:00 EST in
Turning off Fallout 4's quest markers revealed a trash-ridden world that's an exploration engine, rather than a quest engine.

Kris Graft's Comments

Comment In: [Blog - 09/29/2016 - 10:07]

Figured this was obvious ...

Figured this was obvious

Comment In: [Blog - 08/21/2016 - 09:54]

Augh Thanks Bastien, sorry for ...

Augh Thanks Bastien, sorry for the error. And congrats

Comment In: [News - 04/28/2016 - 11:07]

Hey Luis, r n r ...

Hey Luis, r n r nYour comment was deleted as it broke commenting guidelines 1, 2, 3: guidelines.html r n r n1. Be thoughtful and constructive. This rule is number one because it s the most important. We don t just want comment threads full of inside jokes and ...

Comment In: [Blog - 04/19/2016 - 06:51]

Yeah, I 'm thinking about ...

Yeah, I 'm thinking about other nice and useful ways to package these kinds of roundups. I think of Gamasutra as a library as much as a daily news source, but finding the best stuff is still an issue for readers. Anyway, we 'll see where that goes

Comment In: [News - 04/01/2016 - 04:05]

Ha, yes, it 's 180 ...

Ha, yes, it 's 180 employees worldwide. Thanks

Comment In: [News - 02/18/2016 - 08:10]

@Andrew r n r n ...

@Andrew r n r n There is no such thing as writing in games , you say, then you go on to say, ...only character and environment design and grafted on cutscenes of the visual, audio and lexical varieties. r n r nThat 's kind of like saying, There 's ...