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Kris Graft's Blog   Editor Blog

 

Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft

 

Expert Blogs

Posted by Kris Graft on Mon, 17 Mar 2014 02:25:00 EDT in Indie
Itís morning as we roll into Reno, Nevada. For over 40 hours, developers have been game jamming on a train between Chicago, Illinois and Emeryville, California.


Posted by Kris Graft on Sat, 15 Mar 2014 05:19:00 EDT in Indie
Editor-in-Chief Kris Graft continues to ride the rails for the inaugural Train Jam, taking place between Chicago, Illinois and Emeryville, California.


Posted by Kris Graft on Fri, 14 Mar 2014 06:34:00 EDT in Indie
Gamasutra editor-in-chief Kris Graft is taking the Train Jam train to GDC. CHOO CHOO.


Posted by Kris Graft on Wed, 12 Feb 2014 09:29:00 EST in Design
Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great.


Posted by Kris Graft on Mon, 27 Jan 2014 12:06:00 EST in Design
If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary.


Posted by Kris Graft on Wed, 30 Oct 2013 10:59:00 EDT in Advanced Input and Output , VR
I ran a piece on the "holy grail" of the holodeck. Here are the complete email Q&As I conducted with the developers behind Project Holodeck and Project RUIS.



Kris Graft's Comments

Comment In: [News - 12/17/2014 - 03:00]

Yeah, peoples ' experience with ...

Yeah, peoples ' experience with Rust can be very different, depending on the server you 're on, and therefore, who you 're playing with. A friend and I basically were initiated into a cult that worshipped a specific tree on Rust Island, so that was interesting I figure any game ...

Comment In: [News - 12/16/2014 - 04:04]

Thanks Luis And yeah, the ...

Thanks Luis And yeah, the discussion about subscription-based engine licenses did come up in our internal discussion for our recently-published trends list. Crytek did a similar thing with CryEngine this year. The topic was edged out, however. Great point though

Comment In: [News - 12/15/2014 - 04:01]

Yeah, I basically came to ...

Yeah, I basically came to the conclusion that botched launches for major games isn 't exactly something new, or representative of a trend. It 's definitely something that was in the running for the list though. Now if we keep seeing this over and over again in 2015... knocks on ...

Comment In: [News - 12/11/2014 - 05:23]

Nice one Matt : Congrats ...

Nice one Matt : Congrats

Comment In: [News - 12/10/2014 - 05:05]

Hey Luis Sure, feel free ...

Hey Luis Sure, feel free to email me any time :

Comment In: [News - 12/10/2014 - 10:00]

Hey Amir, I updated that ...

Hey Amir, I updated that sentence for accuracy. Thanks