Kris Graft's Blog
Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft
Iíve been able to hang out with the Nintendo Switch for a few days to gather some pre-launch impressions.
Hey readers! Iím back with another quarterly roundup of Gamasutra articles over the past quarter (July-September), as I continue my heroic efforts to excavate the best recently-published work.
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires proc-gen technology, thanks to No Man's Sky.
Hey readers! Iím back with another quarterly roundup of Gamasutra articles over the past quarter (April-June), as I continue my heroic efforts to excavate the best recently-published work.
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
Kris Graft's Comments
[News - 02/17/2017 - 03:59]
3. Eliciting player emotions using ...
3. Eliciting player emotions using mechanics that aren 't focused on skill or mastery r n4. Creating a sense of presence and putting players in the same headspace as a character in a world where there aren 't explicit objectives and goals r n5. Taking dev and design skills from ...
[News - 02/14/2017 - 11:38]
[News - 01/31/2017 - 11:18]
Ok, you 've posted this ...
Ok, you 've posted this in what, four articles now Other commenters have politely engaged with you and pointed to reports on other sites laying out the facts about these two measures. What you 're doing now is spamming. Please refrain. Thanks r n r nhttp://www.gamasutra.com/static2/comment guidelines.html
[News - 12/14/2016 - 04:00]
Check out my trends list ...
Check out my trends list I made a note of it there: http://www.gamasutra.com/view/news/287485/The 5 trends that defined the game industry in 2016.php
[News - 12/13/2016 - 03:59]
[News - 11/10/2016 - 06:23]