Kris Graft's Blog
Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft
You've been thinking a lot about narrative in games, so you talked to a game for a bit.
It’s morning as we roll into Reno, Nevada. For over 40 hours, developers have been game jamming on a train between Chicago, Illinois and Emeryville, California.
Editor-in-Chief Kris Graft continues to ride the rails for the inaugural Train Jam, taking place between Chicago, Illinois and Emeryville, California.
Gamasutra editor-in-chief Kris Graft is taking the Train Jam train to GDC. CHOO CHOO.
Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great.
If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary.
Kris Graft's Comments
[News - 07/17/2015 - 04:00]
[Blog - 05/20/2015 - 02:13]
I 'm not accusing you ...
I 'm not accusing you of commenting before reading, but she does state in the second paragraph: Before I start, I would like to point out that of course I understand why you would want to design cool and sexy armor with distinctive silhouettes and by all means, continue. Not ...
[News - 04/30/2015 - 09:54]
[News - 04/13/2015 - 10:52]
[News - 03/25/2015 - 07:30]
P.S. I just logged in ...
P.S. I just logged in and I 'm a bald white guy that looks almost just like the original default model.
[News - 03/09/2015 - 04:05]
I 'm not sure what ...
I 'm not sure what kind of headset it was, or what the sound capabilities of the demos were, but yes, audio is so important, and really, part of the UI. Not just for the immersion factor, but sound hints direct your attention to points of interest throughout the experience, ...