Krzysztof Solarski's Expert Blogs
Chris Solarski interviews Markus Liechti—the winner of 'Gross. Stadt. Jagd.'—about his competition-level experience with board games and how it influenced his approach to playing the mixed-reality GPS game designed for Mercedes-Benz.
The article elaborates on the topic of framing and centering in game design, as discussed in Steve Gaynor's GDC 2013 talk on 'Techniques for In-Level Storytelling.'
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