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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.

 

Expert Blogs

Posted by Lars Doucet on Wed, 19 Nov 2014 04:17:00 EST in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"


Posted by Lars Doucet on Thu, 13 Nov 2014 02:41:00 EST in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so.


Posted by Lars Doucet on Mon, 06 Oct 2014 04:15:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Steam's "sort by user rating" is broken. Here's how to fix it.


Posted by Lars Doucet on Mon, 29 Sep 2014 01:05:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.


Posted by Lars Doucet on Tue, 23 Sep 2014 10:16:00 EDT in Design, Console/PC, Indie
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.


Posted by Lars Doucet on Wed, 20 Aug 2014 02:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.



Lars Doucet's Comments

Comment In: [Blog - 11/19/2014 - 04:17]

I really hope so r ...

I really hope so r n r nBefore we can say for sure, however, we need to see more results from other developers, as we might just be an outlier.

Comment In: [Blog - 11/21/2014 - 02:24]

The supply and demand thing ...

The supply and demand thing is true on the PC as well, and it has an effect on prices, and yet still developers are able to make a living, far more reliably than on iOS. I 'd argue it 's even easier to release on PC than on iOS. r ...

Comment In: [Blog - 11/17/2014 - 03:44]

Localize Steam is in 25 ...

Localize Steam is in 25 languages and localized versions of your game can yield as much as 40 more sales. r n r nGot a citation/source for that interesting tidbit

Comment In: [Blog - 11/13/2014 - 02:41]

Yep, same tech that will ...

Yep, same tech that will power DQ2.

Comment In: [News - 11/12/2014 - 04:25]

Although having funding available would ...

Although having funding available would be ideal, promotion is absolute king in this business 1 , so that 's great news r n r n 1 http://www.gamasutra.com/blogs/LarsDoucet/20131216/206916/The Stegosaurus Tail when quotThe Long Tailquot grows spikes.php

Comment In: [Blog - 10/27/2014 - 01:48]

This is my hypothesis too, ...

This is my hypothesis too, but can we quantifiably test it in any way r n r nWas there a major difference in say, user reviews or critic ratings of SMRPG and Breach Clear IE, were they both equally well received however you want to measure that , but Breach ...