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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.

 

Expert Blogs

Posted by Lars Doucet on Mon, 29 Sep 2014 01:05:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.


Posted by Lars Doucet on Tue, 23 Sep 2014 10:16:00 EDT in Design, Console/PC, Indie
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.


Posted by Lars Doucet on Wed, 20 Aug 2014 02:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.


Posted by Lars Doucet on Wed, 13 Aug 2014 05:01:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.


A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.


In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe.



Lars Doucet's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

Here 's the first report ...

Here 's the first report I 've heard from someone who has been adversely affected: r n r nhttp://steamcommunity.com/app/316840/discussions/0/34094415755552192/ c613937306791687835

Comment In: [News - 09/26/2014 - 01:21]

I 'll agree to that. ...

I 'll agree to that.

Comment In: [Blog - 09/23/2014 - 10:16]

I have no idea Making ...

I have no idea Making a great TD game and properly tuning it for F2P at the same time is like cooking a delicious gourmet omelet while juggling all the eggs.

Comment In: [Blog - 09/23/2014 - 02:46]

Here 's a stab: r ...

Here 's a stab: r nhttp://www.fortressofdoors.com/an-algorithm-for-discovering-hidden-gems/

Comment In: [Blog - 09/23/2014 - 09:49]

For what it 's worth, ...

For what it 's worth, 0.15 of steam 's base is even following a curator at this point. So far the new traffic analysis patterns are showing that almost all the new traffic I 'm seeing is coming from the algorithmic recommendation system. r n r nOf course I 'm ...

Comment In: [News - 08/29/2014 - 07:23]

I 'm wondering if this ...

I 'm wondering if this is kind of more like the GameBoy -- GameBoy Color upgrade than the DS -- DSi. r n r nThe question turns on whether the beefed up CPU is actually available to developers, or is just there to accelerate performance in the internal OS / ...