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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning and Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Wed, 02 Apr 2014 11:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Legendary Final Fantasy composer Nobuo Uematsu will compose the main theme of Defender's Quest 2: Mists of Ruin. Details inside.

Posted by Lars Doucet on Thu, 27 Mar 2014 11:05:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Some recent developments for our next game, Defender's Quest 2.

Posted by Lars Doucet on Tue, 18 Mar 2014 12:26:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!

We're running a game jam about Proceduralism and PermaDeath, and raising money for

Posted by Lars Doucet on Sat, 18 Jan 2014 02:42:00 EST in Business/Marketing, Design, Console/PC, Indie
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!

I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.

Lars Doucet's Comments

Comment In: [News - 04/16/2014 - 04:42]

They now have full access ...

They now have full access to how many sales there are of every game on Steam. Seeing how we 've been starving for data on PC game sales, this is incredibly relevant.

Comment In: [News - 04/15/2014 - 10:33]

Back in my day, we ...

Back in my day, we held down the A button with a rubber band and we LIKED it

Comment In: [Blog - 04/07/2014 - 07:09]

From my reading that seems ...

From my reading that seems like a grammatical glitch rather than an exclusive claim. A lot of non-native English speakers redundantly add the definite article where native speakers would use the indefinite or none at all. r n r n I went to the work to make the money. r ...

Comment In: [Blog - 03/18/2014 - 12:26]

Apparently so: r n r ...

Apparently so: r n r n r nThere 's also these native haxe UI libraries: r n r n r n

Comment In: [News - 03/19/2014 - 10:25]

Glory to Arstotzka ...

Glory to Arstotzka

Comment In: [News - 03/19/2014 - 12:09]

Really exciting news, very glad ...

Really exciting news, very glad to see platform holders making it easier to use existing tools. This should really be a relief to the XNA refugees who have switched to Monogame. r n r nNow we just need to get them to support Haxe/OpenFL : r n is dead long ...