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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Wed, 12 Oct 2016 04:31:00 EDT in Design, Programming, Console/PC, Indie
An update on the newest improvements and features for the Steam Controller.

Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."

Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?

Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release. We discuss the various technical flaws and how to fix them.

Lars Doucet's Comments

Comment In: [News - 10/20/2016 - 10:06]

Yeah, I 'm in the ...

Yeah, I 'm in the Nintendo portal at the moment. If this is Linux/Android based it will be super easy fast to get Haxe up and running on it. If not we 'll have to rely on other solutions, can still do it but will take a bit longer.

Comment In: [Blog - 10/12/2016 - 04:31]

I haven 't seen the ...

I haven 't seen the video yet, but the fallback mode WILL be available for the PS4 controller. You will be able to use it in legacy mode, emulate mouse and keyboard and xinput device stuff, even pop open radial menus, all that sort of thing. Everything the regular Steam ...

Comment In: [News - 09/13/2016 - 10:23]

If Valve is gonna stick ...

If Valve is gonna stick to their guns with the new rating system, the least they can do is improve the sorting. I would recommend removing the arbitrary significance buckets @ exactly 50 very and 500 overwhelmingly reviews. r n r nA better approach is the Wilson score method, demonstrated ...

Comment In: [News - 09/02/2016 - 02:55]

This thread seems relevant to ...

This thread seems relevant to the conversation: r n Spy/status/770652648643104768 r n Spy/status/770660967801815041 r n Spy/status/770658821656248320 r n r nThat one developer apparently released their own numbers, on a site that gets much more visitors than SteamSpy, particularly visitors from Mexico r n r nAt first glance their claim seemed ...

Comment In: [Blog - 08/10/2016 - 05:48]

Thanks for the comments r ...

Thanks for the comments r n r nWith regards to Monkey Island -- I selected Dragon Warrior as my example and not Monkey Island for specifically this reason. In Monkey Island I would not recommend simplifying the interface because it would remove the deductive need as you say. In Dragon ...

Comment In: [News - 07/29/2016 - 06:48]

They have a mechanism, it ...

They have a mechanism, it 's called G2A shield, and they have the gall to CHARGE for the service. They also use well documented dark patterns to auto sign you up for it, and have a laborious 16-step unsubscribe process.