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January 16, 2017
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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Tue, 03 Jan 2017 05:08:00 EST in Business/Marketing, Console/PC, Indie
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.

Posted by Lars Doucet on Wed, 12 Oct 2016 04:31:00 EDT in Design, Programming, Console/PC, Indie
An update on the newest improvements and features for the Steam Controller.

Posted by Lars Doucet on Wed, 10 Aug 2016 05:48:00 EDT in Design, Console/PC, Indie
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."

Posted by Lars Doucet on Tue, 28 Jun 2016 02:07:00 EDT in Business/Marketing, Production, Console/PC, Indie
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.

Posted by Lars Doucet on Mon, 20 Jun 2016 03:40:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?

Posted by Lars Doucet on Fri, 05 Feb 2016 05:58:00 EST in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Lars Doucet's Comments

Comment In: [News - 01/13/2017 - 02:33]

Buy the rumors, sell the ...

Buy the rumors, sell the news , it 's perfectly typical market behavior regardless of the actual merits of the new knowledge revealed. Not much to see here at the moment.

Comment In: [News - 01/06/2017 - 12:11]

No idea, you could ask ...

No idea, you could ask the experts at

Comment In: [Blog - 01/03/2017 - 05:08]

Interested to hear what you ...

Interested to hear what you report

Comment In: [News - 10/28/2016 - 03:35]

Ah, I missed that part. ...

Ah, I missed that part. That 's an interesting question. I would ask one of the famous Video Game attorneys if I were you -- r nRyan Morrison: r nMona Ibrahim: r n r nThey sometimes like to answer interesting questions like this publicly.

Comment In: [News - 10/25/2016 - 05:31]

It 's almost as if ...

It 's almost as if there 's a natural end to a trend of fifteen straight years of growth

Comment In: [News - 10/20/2016 - 10:06]

Yeah, I 'm in the ...

Yeah, I 'm in the Nintendo portal at the moment. If this is Linux/Android based it will be super easy fast to get Haxe up and running on it. If not we 'll have to rely on other solutions, can still do it but will take a bit longer.