Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.
His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.
In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.
Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.
Lars has also consulted for Rice University's Center for Technology in Teaching and Learning and Texas A&M University.
Exploring various escape/running away mechanics in RPG's over the years.
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.
We're control-freaks so we designed a custom crowdfunding campaign.
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?
[Blog - 12/05/2013 - 04:29]
[News - 12/05/2013 - 02:59]
[Blog - 12/03/2013 - 01:12]
[News - 11/21/2013 - 12:51]
I 'm sorry I let ...
I 'm sorry I let my blood get up on this one. I think I went on a bit of a rant on this one.
[Blog - 11/19/2013 - 02:16]
My two submissions: r n ...
My two submissions: r n r n1 Procedural Dungeon Crawler, or PDC r n r n2 RGLK, Randomly Generated Labyrinth Killer -- suggests procedural generation, dungeon/maze, and permadeath. All Roguelikes are RGLK 's, but not all RGLK 's are Roguelikes. r n r n Dota clone was the dominant name ...
[Blog - 11/06/2013 - 04:03]