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Levi Smith's Blog


2002 Georgia Tech computer science graduate.  Creating games in my spare time for over twenty years.

My website

My Ludum Dare games

Please consider supporting me on Patreon


My games on XBox Live Indie Games

My games on Google Play

My games on Steam Greenlight

My games on Windows Store


Member Blogs

Posted by Levi Smith on Wed, 17 Jun 2015 06:36:00 EDT in Business/Marketing, Indie
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.

Posted by Levi Smith on Mon, 04 May 2015 01:51:00 EDT in Design, Programming, Indie
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.

Posted by Levi Smith on Thu, 22 May 2014 11:39:00 EDT in Audio, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Over the past week, I took my simple MindSweep game and polished it to make it more appealing. As I was doing this, I documented all the techniques that I used. After I was finished, I had a game that was functionally the same, but much more appealing.

Levi Smith's Comments

Comment In: [News - 11/20/2015 - 04:03]

I released two games for ...

I released two games for XBox Live Indie Games, and XNA was fine for developing simple 2D sprite based games. Trying to develop a 3D game on the other hand was a nightmare, although I know there were a few developers that were successful with 3D and there were a ...

Comment In: [Blog - 10/09/2015 - 12:57]

Agreed. I would really like ...

Agreed. I would really like to see an analysis on what finished means to different people.

Comment In: [News - 09/28/2015 - 07:26]

I used Project Spark quite ...

I used Project Spark quite a bit back around April 2014, and I even gave an hour long talk on it at our local game developer meeting. I actually created a nice 3D Zelda clone, but it was quickly lost in the shuffle with the number of test levels being ...

Comment In: [Blog - 09/08/2015 - 01:23]

I think this game was ...

I think this game was targeting the wrong platform, and I could see it having more success on a system like the Nintendo 3DS. I 've learned that Steam is more targeted towards millennials in their teens or twenties, but this game seems to have more appeal to a younger ...

Comment In: [News - 11/12/2014 - 03:21]

I released two games on ...

I released two games on XBLIG, but I didn 't join until 2012 when the marketplace was already in decline. However, I was happy to sell enough copies to receive a payout for my two small games. XNA was an okay framework for building 2D games, but it was agonizing ...