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Levi Smith's Blog


I have been creating games in my spare time for over twenty years.  My first games were written in QBasic when I was in high school.  Since April 2013, I have submitted games for the 48 hour Ludum Dare game jam.

My tools (in order of preference):

  • Engine: Unity, Stencyl, Unreal Engine, GameMaker, Construct 2
  • Modeling: Blender, Sculptris, MakeHuman
  • Graphics: Gimp, Inkscape, Spriter, Verve Painter
  • Audio: GarageBand, Audacity, BFXR
  • Libraries: SDL, OpenGL, Allegro

I earned a Bachelor of Science in Computer Science at Georgia Tech in Atlanta, Georgia and a Master of Science in Industrial Engineering at the University of Tennessee in Knoxville.


Twitter @GaTechGrad  Web: YouTube: levidsmith Facebook: LeviDSmithSoftware

Support me on PatreonSteam Greenlight games | Ludum Dare games | XBLIG (XBox 360) games | Google Play games



Member Blogs

Posted by Levi Smith on Mon, 21 Dec 2015 01:42:00 EST in Audio, Design, Programming, Art
Post mortem for Mutant Veggie Arena, a game that I created for Ludum Dare 34. In this game, you must stop the angry mutant veggies from taking over the world! Shoot carrots, corn, tomatoes, and celery into chopped salad!

Posted by Levi Smith on Wed, 17 Jun 2015 06:36:00 EDT in Business/Marketing, Indie
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.

Posted by Levi Smith on Mon, 04 May 2015 01:51:00 EDT in Design, Programming, Indie
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.

Posted by Levi Smith on Thu, 22 May 2014 11:39:00 EDT in Audio, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Over the past week, I took my simple MindSweep game and polished it to make it more appealing. As I was doing this, I documented all the techniques that I used. After I was finished, I had a game that was functionally the same, but much more appealing.

Levi Smith's Comments

Comment In: [Blog - 02/03/2016 - 01:18]

This was an interesting post, ...

This was an interesting post, which confirms my feelings why I would never want to do game development as my day job. I 've enjoyed making games since the mid 1990 's, and I feel that if I had to make a living doing it, then I probably would not ...

Comment In: [News - 02/04/2016 - 04:04]

I haven 't had any ...

I haven 't had any luck with any of my paid games on the Windows Store, but my free games on Windows Store do get a respectable number of downloads. I quit posting games on the Windows Store because the Playmaker addon for Unity was not compatible with Windows Store, ...

Comment In: [Blog - 02/02/2016 - 05:58]

All I can recommend is ...

All I can recommend is to stop playing the victim card, and start creating games to make a name for yourself. Some of the best indie game reviewers I know are women, and they made a name for themselves by being good reviewers. We have one lady in her 60 ...

Comment In: [Blog - 01/07/2016 - 02:29]

I definitely agree with continuous ...

I definitely agree with continuous testing as you develop your game in a game jam. I test each new feature as I add them, then I usually spend an hour or two before the deadline playing through the game and balancing difficulty adding more enemies, tweaking damage values, etc . ...

Comment In: [Blog - 12/28/2015 - 01:57]

The problem with the VR ...

The problem with the VR is that the industry still hasn 't standardized on one set of hardware. I 'm reluctant to shell out hundreds of dollars for a development headset that will be obsolete in six months. There 's also the problem of interacting with a controller and keyboard ...

Comment In: [Blog - 12/28/2015 - 01:57]

I remember seeing your booth ...

I remember seeing your booth at Momocon, and I actually mentioned it in my Indie Game Booth Analysis article that I wrote back in May 2015. Lumini was a nice looking game when I saw it, but there really wasn 't anything that separated it from all of the other ...