Levi Smith's Blog
2002 Georgia Tech computer science graduate. Creating games in my spare time for over twenty years.
My Ludum Dare games
Please consider supporting me on Patreon
My games on XBox Live Indie Games
My games on Google Play
My games on Steam Greenlight
My games on Windows Store
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.
Over the past week, I took my simple MindSweep game and polished it to make it more appealing. As I was doing this, I documented all the techniques that I used. After I was finished, I had a game that was functionally the same, but much more appealing.
Levi Smith's Comments
[News - 11/20/2015 - 04:03]
I released two games for ...
I released two games for XBox Live Indie Games, and XNA was fine for developing simple 2D sprite based games. Trying to develop a 3D game on the other hand was a nightmare, although I know there were a few developers that were successful with 3D and there were a ...
[Blog - 10/09/2015 - 12:57]
[News - 09/28/2015 - 07:26]
I used Project Spark quite ...
I used Project Spark quite a bit back around April 2014, and I even gave an hour long talk on it at our local game developer meeting. I actually created a nice 3D Zelda clone, but it was quickly lost in the shuffle with the number of test levels being ...
[Blog - 09/08/2015 - 01:23]
I think this game was ...
I think this game was targeting the wrong platform, and I could see it having more success on a system like the Nintendo 3DS. I 've learned that Steam is more targeted towards millennials in their teens or twenties, but this game seems to have more appeal to a younger ...
[News - 11/12/2014 - 03:21]
I released two games on ...
I released two games on XBLIG, but I didn 't join until 2012 when the marketplace was already in decline. However, I was happy to sell enough copies to receive a payout for my two small games. XNA was an okay framework for building 2D games, but it was agonizing ...