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February 21, 2017
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Levi Smith's Blog

 

Twitter @GaTechGrad  Web: levidsmith.com YouTube: levidsmith Facebook: LeviDSmithGames

I have been creating games in my spare time for over twenty years.  My first games were written in QBasic when I was in high school.  Since April 2013, I have submitted games for the 48 hour Ludum Dare game jam.

My tools (in order of preference):

  • Engine: Unity, Stencyl, Unreal Engine, GameMaker, Construct 2
  • Modeling: Blender, Sculptris, MakeHuman
  • Graphics: Gimp, Inkscape, Spriter, Verve Painter
  • Audio: GarageBand, Audacity, BFXR
  • Libraries: SDL, OpenGL, Allegro

I earned a Bachelor of Science in Computer Science at Georgia Tech in Atlanta, Georgia and a Master of Science in Industrial Engineering at the University of Tennessee in Knoxville.

Support me on PatreonSteam Greenlight games | Ludum Dare games | XBLIG (XBox 360) games | Google Play games

 

 

Member Blogs

Posted by Levi Smith on Tue, 31 Jan 2017 10:04:00 EST in Programming, Indie
Free the Frog is the game that I developed for the Ludum Dare game development competition in December 2016. In this article, I explain the process I used for developing the game.


Posted by Levi Smith on Fri, 02 Sep 2016 10:18:00 EDT in Design, Programming, Art, Indie
This article describes my thoughts on developing the adventure game Ancient Adventure for the Ludum Dare 36 game development competition.


Posted by Levi Smith on Fri, 29 Apr 2016 03:16:00 EDT in Audio, Design, Programming, Art
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.


Posted by Levi Smith on Mon, 21 Dec 2015 01:42:00 EST in Audio, Design, Programming, Art
Post mortem for Mutant Veggie Arena, a game that I created for Ludum Dare 34. In this game, you must stop the angry mutant veggies from taking over the world! Shoot carrots, corn, tomatoes, and celery into chopped salad!


Posted by Levi Smith on Wed, 17 Jun 2015 06:36:00 EDT in Business/Marketing, Indie
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.


Posted by Levi Smith on Mon, 04 May 2015 01:51:00 EDT in Design, Programming, Indie
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.



Levi Smith's Comments

Comment In: [News - 02/02/2017 - 04:01]

Due to platforms tightening who ...

Due to platforms tightening who they allow on their systems and overall lack of support, I 've noticed a bigger transition of indies to hobbyists myself included .

Comment In: [Blog - 02/02/2017 - 04:24]

I 'm very appreciative of ...

I 'm very appreciative of what President Trump has done to keep us safe from those who wish to do harm to us.

Comment In: [News - 01/24/2017 - 08:20]

One of the biggest mistakes ...

One of the biggest mistakes I 've ever made was joining IGDA. When I joined I thought it was a community for game developers, but it 's really a far left activist organization.

Comment In: [News - 11/02/2016 - 07:09]

GameStop has a dying business ...

GameStop has a dying business model along with shady business practices. I predict that it won 't be long until they go the way of Blockbuster Video.

Comment In: [Blog - 10/12/2016 - 10:31]

I know the feeling. My ...

I know the feeling. My two games on XBox 360 XBox Live Indie Games sold just a few hundred copies at 1 each. There have been a lot of developers who haven 't made anything. Some developers inflate their sales figures by claiming each bundle sale, where people are paying ...

Comment In: [Blog - 08/03/2016 - 10:17]

This really feels like somebody ...

This really feels like somebody wrote an article and put Pok mon GO in the title so that people would click on it. Not a bad article, but the title is misleading.