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Levi Smith's Blog


Twitter @GaTechGrad  Web: YouTube: levidsmith Facebook: LeviDSmithSoftware

I have been creating games in my spare time for over twenty years.  My first games were written in QBasic when I was in high school.  Since April 2013, I have submitted games for the 48 hour Ludum Dare game jam.

My tools (in order of preference):

  • Engine: Unity, Stencyl, Unreal Engine, GameMaker, Construct 2
  • Modeling: Blender, Sculptris, MakeHuman
  • Graphics: Gimp, Inkscape, Spriter, Verve Painter
  • Audio: GarageBand, Audacity, BFXR
  • Libraries: SDL, OpenGL, Allegro

I earned a Bachelor of Science in Computer Science at Georgia Tech in Atlanta, Georgia and a Master of Science in Industrial Engineering at the University of Tennessee in Knoxville.

Support me on PatreonSteam Greenlight games | Ludum Dare games | XBLIG (XBox 360) games | Google Play games



Member Blogs

Posted by Levi Smith on Fri, 29 Apr 2016 03:16:00 EDT in Audio, Design, Programming, Art
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.

Posted by Levi Smith on Mon, 21 Dec 2015 01:42:00 EST in Audio, Design, Programming, Art
Post mortem for Mutant Veggie Arena, a game that I created for Ludum Dare 34. In this game, you must stop the angry mutant veggies from taking over the world! Shoot carrots, corn, tomatoes, and celery into chopped salad!

Posted by Levi Smith on Wed, 17 Jun 2015 06:36:00 EDT in Business/Marketing, Indie
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.

Posted by Levi Smith on Mon, 04 May 2015 01:51:00 EDT in Design, Programming, Indie
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.

Posted by Levi Smith on Thu, 22 May 2014 11:39:00 EDT in Audio, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Over the past week, I took my simple MindSweep game and polished it to make it more appealing. As I was doing this, I documented all the techniques that I used. After I was finished, I had a game that was functionally the same, but much more appealing.

Levi Smith's Comments

Comment In: [Blog - 04/12/2016 - 07:26]

This article doesn 't seem ...

This article doesn 't seem to have much to do with game engines, aside from a brief mention of Unity and Unreal Engine. I was really hoping that it was going to go into detail about the game engines used to create games for systems of the past. I remember ...

Comment In: [Blog - 03/31/2016 - 07:15]

It is very disappointing that ...

It is very disappointing that this article tries to make a political statement by singling out one of the presidential candidates and placing the blame his supporters. This overly politically correct and hypersensitive culture will end up being the downfall of America.

Comment In: [News - 03/07/2016 - 04:01]

We will be talking about ...

We will be talking about Crashlands in the March 2016 edition of the Knoxville Game Design podcast. This article was helpful as it let us know a little bit about what went into making the game.

Comment In: [Blog - 02/03/2016 - 01:18]

This was an interesting post, ...

This was an interesting post, which confirms my feelings why I would never want to do game development as my day job. I 've enjoyed making games since the mid 1990 's, and I feel that if I had to make a living doing it, then I probably would not ...

Comment In: [News - 02/04/2016 - 04:04]

I haven 't had any ...

I haven 't had any luck with any of my paid games on the Windows Store, but my free games on Windows Store do get a respectable number of downloads. I quit posting games on the Windows Store because the Playmaker addon for Unity was not compatible with Windows Store, ...

Comment In: [Blog - 02/02/2016 - 05:58]

All I can recommend is ...

All I can recommend is to stop playing the victim card, and start creating games to make a name for yourself. Some of the best indie game reviewers I know are women, and they made a name for themselves by being good reviewers. We have one lady in her 60 ...