Levi Smith's Blog
Twitter @GaTechGrad Web: levidsmith.com YouTube: levidsmith Facebook: LeviDSmithGames
I have been creating games in my spare time for over twenty years. My first games were written in QBasic when I was in high school. Since April 2013, I have submitted games for the 48 hour Ludum Dare game jam.
My tools (in order of preference):
- Engine: Unity, Stencyl, Unreal Engine, GameMaker, Construct 2
- Modeling: Blender, Sculptris, MakeHuman
- Graphics: Gimp, Inkscape, Spriter, Verve Painter
- Audio: GarageBand, Audacity, BFXR
- Libraries: SDL, OpenGL, Allegro
I earned a Bachelor of Science in Computer Science at Georgia Tech in Atlanta, Georgia and a Master of Science in Industrial Engineering at the University of Tennessee in Knoxville.
Support me on Patreon | Steam Greenlight games | Ludum Dare games | XBLIG (XBox 360) games | Google Play games
This article describes my thoughts on developing the adventure game Ancient Adventure for the Ludum Dare 36 game development competition.
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.
Post mortem for Mutant Veggie Arena, a game that I created for Ludum Dare 34. In this game, you must stop the angry mutant veggies from taking over the world! Shoot carrots, corn, tomatoes, and celery into chopped salad!
My analysis of the indie game booths at the Momocon anime, comic, and gaming convention in Atlanta, Georgia.
This post covers the details of creating a 2.5D platformer in 48 hours for the Ludum Dare 32 competition.
Over the past week, I took my simple MindSweep game and polished it to make it more appealing. As I was doing this, I documented all the techniques that I used. After I was finished, I had a game that was functionally the same, but much more appealing.
Levi Smith's Comments
[Blog - 10/12/2016 - 10:31]
I know the feeling. My ...
I know the feeling. My two games on XBox 360 XBox Live Indie Games sold just a few hundred copies at 1 each. There have been a lot of developers who haven 't made anything. Some developers inflate their sales figures by claiming each bundle sale, where people are paying ...
[Blog - 08/03/2016 - 10:17]
This really feels like somebody ...
This really feels like somebody wrote an article and put Pok mon GO in the title so that people would click on it. Not a bad article, but the title is misleading.
[Blog - 08/01/2016 - 10:26]
I think a lot of ...
I think a lot of the novelty of Pok mon GO is starting to wear off, and people are starting to realize that it is a really shallow game. The AR was a nice gimmick that garnered main stream media coverage and brought in casuals who would have otherwise never ...
[Blog - 06/02/2016 - 11:45]
I 've found that Reddit ...
I 've found that Reddit is definitely the best way to get a lot of views fast. I would just make sure that your post is relevant to the sub-reddit and never spam. r nTwitter is okay if you use the right hashtags as mentioned in the article and you ...
[News - 05/27/2016 - 04:00]
[Blog - 04/12/2016 - 07:26]
This article doesn 't seem ...
This article doesn 't seem to have much to do with game engines, aside from a brief mention of Unity and Unreal Engine. I was really hoping that it was going to go into detail about the game engines used to create games for systems of the past. I remember ...