Lewis Pulsipher's Expert Blogs
Zynga's problem may be the fundamental characteristic of the video game industry: video games are designed to be played for a while and then discarded. You "beat the game", solve the puzzle, or you learn the story, or you get tired of "the grind".
Recent experiences with a rental car brought home to me the importance of familiarity in the game interface. The word “intuitive” is often used in connection with interfaces. As far as I can make out, intuitive in this context just means “familiar”.
I was part of the questioning panel in a job interview for a computer support position, and a question was: what are the three most important characteristics for this job and how do you rate in those characteristics? He replied, I'm a good listener.
Sometimes we can find good advice in disciplines that are not part of the game industry. One of these is the Website design industry. The World Wide Web is particularly susceptible to some of the kinds of problems that can bedevil video game interfaces.
Six words about chance/randomness in games. This time this is the challenge: say six (interesting or amusing) words about chance/randomness in games.
This is written for people who want to be game designers but who have not yet got there. It won’t just come to you, you have to do it, you have to pursue it, you have to take every opportunity to learn about it.
Phases in a game design are important. These are distinctly different periods of play through the course of a game. They provide at least a perception, if not an actuality, of change, growth, and learning.
In the past few months I've asked people to say 6 words about various game topics. This time the challenge is this: say six (interesting or amusing) words about zombie games.
This is both a report about the fourth annual East Coast Game Conference in Raleigh, NC, and comments about the nature of video game markets and the new mass market.
College students need to learn very different ways of behavior when changing from game players to game designers. Even if they have the aptitude (not everyone does) they need a productive orientation and must avoid self-indulgence.
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