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July 25, 2017
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Mark Mandel's Blog

 

Mark Mandel is a Developer Advocate for Games for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects.  When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.

Mark blogs at compoundtheory.com, and writes other nonsense via his twitter account, @Neurotic.

 

Member Blogs

Posted by Mark Mandel on Thu, 13 Jul 2017 09:54:00 EDT in Programming
Second part of a game series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this part we cover how you can use these tools to track, manage and limit the CPU and Memory utilisation of your game server.


Posted by Mark Mandel on Tue, 02 May 2017 08:47:00 EDT in Programming
First part in a series covering how developers can leverage the power of open source infrastructure and software orchestration, specifically Docker and Kubernetes, to manage and scale game servers over large clusters of machines.