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April 25, 2019
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Mathias Fontmarty's Blog

 

Hello! I'm Mathias, a passionate French guy and I've been creating video games since I was a child. I love science, playing music and drawing. So what's better than creating a video game to do all of this at the same time? That's why I started working on "A Thief's Melody" in 2013. It's a 3D cartoon adventure/stealth game with a contemplative atmosphere. It's a tribute to old adventure games like "Beyond Good & Evil" and "Zelda Windwaker"; it features exploration, dialogs, fights, puzzles, collectibles and huge Boss battles... Aside from that, I'm a freelance developer & technical artist.

 

 

Member Blogs

Posted by Mathias Fontmarty on Tue, 22 Jan 2019 09:44:00 EST in Programming, Art, Console/PC
In this article, I'll explain my workflow to create a semi procedural shader to make cartoon foam without having to handle uvmapping for each new mesh created.



Mathias Fontmarty's Comments

Comment In: [Blog - 01/22/2019 - 09:44]

Thanks a lot ...

Thanks a lot