Founder of Vancouver independent developer, Firebase Industries Ltd. Started in the game industry at Radical Entertainment in 1996. Since worked at Barking Dog Studios, Rockstar Vancouver, Blue Castle Games, and Capcom Vancouver.
My career has run the gamut from environment modelling, cinematics direction, game design, production, and marketing.
The development of our game Star Bridge, the update intended to save it, and the spiral towards indiepocalypse.
A very in depth and detailed article about the making of Orbitron: Revolution. Covering the inception, art, and design of a modern, realtime 3d, shoot em up.
[Blog - 10/14/2015 - 03:47]
The console version of Star ...
The console version of Star Bridge is designed as a premium game so it strips out the free to play economy and uses the in game collected coins to buy the ships that are already there. Power ups are found in level as pickups instead of bought. There are also ...