Michael C. Neel is an active community leader who organizes the Knoxville Game Design group, co-founder and volunteer at the Technology Cooperative
, a non-profit focused on technology access and education, and founder of CodeStock
, a developer's community conference in Knoxville TN.
In Michael's 18 year career as a professional software developer he has developed real-time dashboards, digital media management systems, websites and services, and games for Windows, Mac, Linux, and Xbox. Michael language experience includes significant time with Python and C#, plus numerous other languages that are not nearly as cool and thus not worth mentioning.
Michael's hobbies include writing about and creating videos of games and game design at GameMarx.com
, photography, cooking, reading fiction and nonfiction books, and playing guitar. He is proud to be blessed with three amazing daughters and married to a wife who not only inflates and pops his ego as necessary, but also works with him on his many, many projects.
Summary of my entry in the Ludum Dare #29, in which I formed a team with two of my daughters (ages 13 and 11).
Supporting gamers with disabilities is something every game designer I've ever met wants to do. It's not a small task though, but with the game accessibility guidelines website it just got a lot easier.
All I want is a Mass Effect Trilogy Ultimate Edition, but the lack of one has made me question the viability of next generation consoles.
[Feature - 07/05/2013 - 04:14]
I subscribed a few issues ...
I subscribed a few issues before the end. I recall in the 90 's wanting to subscribe, but not being in the industry I couldn 't justify the 200/yr rate for a hobby. Recently I saw an ad for GD Mag and thought, yes I 'd love to get game ...
[Feature - 12/07/2012 - 04:00]
Clash of Clans is a ...
Clash of Clans is a textbook example of Skinner Box design. It 's successful yes, not because of game play but because it triggers the right addiction responses in players. I hope Supercell is saving up the revenue from the game because it will likely implode as fast as it ...
[Blog - 11/02/2011 - 11:59]
We keep a log of ...
We keep a log of past charts for each region at XboxIndies.com - example http://www.xboxindies.com/game/the-jump-hero/stats These charts are from xbox.com however and don't exactly match the charts players see on the xbox dashboard.