Michael C. Neel is an active community leader who organizes the Knoxville Game Design group, co-founder and volunteer at the Technology Cooperative
, a non-profit focused on technology access and education, and founder of CodeStock
, a developer's community conference in Knoxville TN.
In Michael's 18 year career as a professional software developer he has developed real-time dashboards, digital media management systems, websites and services, and games for Windows, Mac, Linux, and Xbox. Michael language experience includes significant time with Python and C#, plus numerous other languages that are not nearly as cool and thus not worth mentioning.
Michael's hobbies include writing about and creating videos of games and game design at GameMarx.com
, photography, cooking, reading fiction and nonfiction books, and playing guitar. He is proud to be blessed with three amazing daughters and married to a wife who not only inflates and pops his ego as necessary, but also works with him on his many, many projects.
An analysis of how detective narrative is handled in Danganronpa: Trigger Happy Havoc with thoughts on how it could be changed to give the player greater agency in solving the cases.
Summary of my entry in the Ludum Dare #29, in which I formed a team with two of my daughters (ages 13 and 11).
Supporting gamers with disabilities is something every game designer I've ever met wants to do. It's not a small task though, but with the game accessibility guidelines website it just got a lot easier.
All I want is a Mass Effect Trilogy Ultimate Edition, but the lack of one has made me question the viability of next generation consoles.
[Feature - 07/05/2013 - 04:14]
I subscribed a few issues ...
I subscribed a few issues before the end. I recall in the 90 's wanting to subscribe, but not being in the industry I couldn 't justify the 200/yr rate for a hobby. Recently I saw an ad for GD Mag and thought, yes I 'd love to get game ...
[Feature - 12/07/2012 - 04:00]
Clash of Clans is a ...
Clash of Clans is a textbook example of Skinner Box design. It 's successful yes, not because of game play but because it triggers the right addiction responses in players. I hope Supercell is saving up the revenue from the game because it will likely implode as fast as it ...