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Nathan Fouts's Comments

Comment In: [Blog - 01/28/2015 - 05:27]

I like the art, and ...

I like the art, and loved the music even though it 's just sort of laid back . Just liking the cyber-punk feel overall. r nDid you get a lot of 'looks like a Flash game ' Those are great too. r n r nOur trailers do well on our ...

Comment In: [Blog - 12/12/2014 - 01:29]

Happy to see Captain Toad ...

Happy to see Captain Toad getting it 's due love. It 's amazing to look at and I love the gameplay twist design as well, building and building on mechanics. Action puzzlers are one of my favorites surprise--our next game, Pig Eat Ball, is one : and having the diorama ...

Comment In: [News - 11/12/2014 - 03:21]

In the Pit was innovative ...

In the Pit was innovative when it was released, and still innovative today Lots of trailblazing there. r nI think I was pretty dreamy when I wrote my responses, so I 'm glad you chimed about the sales being broken all the time.

Comment In: [News - 10/19/2014 - 03:03]

After Whale Trail, it sounded ...

After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.

Comment In: [Blog - 04/22/2014 - 09:47]

Thanks for sharing. Very interesting ...

Thanks for sharing. Very interesting to see, and I think useful to have out in full view. And of course, good luck in 2014

Comment In: [Blog - 03/19/2014 - 06:48]

I guess because we generally ...

I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds

Comment In: [Blog - 04/05/2013 - 08:31]

Yup, blurry, poorly handled HUD ...

Yup, blurry, poorly handled HUD would be pretty bad as well.

Comment In: [Blog - 02/12/2013 - 10:33]

Oh my gosh.. Ken, Tim, ...

Oh my gosh.. Ken, Tim, Planet Moon team you all are amazing. I loved Armed and Dangerous. Thanks for the origin stories Fascinating to read I love design evolution stories. Ken I updated the post to include the extra pics you shared--thanks

Comment In: [Feature - 02/05/2013 - 04:00]

Still really excited about playing ...

Still really excited about playing your game Axiom Verge. Lookin ' great

Comment In: [News - 02/01/2013 - 03:04]

Gameplay programming rides in top ...

Gameplay programming rides in top of the language. Skills you learned in terms of managing state machines, organizing class/struct, dealing with collision detection APIs, synching animations, sounds, learning how to use a debugger but also use console output, all of these are still applicable in the industry.

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