[Blog - 01/28/2015 - 05:27]
I like the art, and ...
I like the art, and loved the music even though it 's just sort of laid back . Just liking the cyber-punk feel overall. r nDid you get a lot of 'looks like a Flash game ' Those are great too. r n r nOur trailers do well on our ...
[Blog - 12/12/2014 - 01:29]
Happy to see Captain Toad ...
Happy to see Captain Toad getting it 's due love. It 's amazing to look at and I love the gameplay twist design as well, building and building on mechanics. Action puzzlers are one of my favorites surprise--our next game, Pig Eat Ball, is one : and having the diorama ...
[News - 11/12/2014 - 03:21]
In the Pit was innovative ...
In the Pit was innovative when it was released, and still innovative today Lots of trailblazing there. r nI think I was pretty dreamy when I wrote my responses, so I 'm glad you chimed about the sales being broken all the time.
[News - 10/19/2014 - 03:03]
After Whale Trail, it sounded ...
After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.
[Blog - 04/22/2014 - 09:47]
[Blog - 03/19/2014 - 06:48]
I guess because we generally ...
I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds
[Blog - 04/05/2013 - 08:31]
[Blog - 02/12/2013 - 10:33]
Oh my gosh.. Ken, Tim, ...
Oh my gosh.. Ken, Tim, Planet Moon team you all are amazing. I loved Armed and Dangerous. Thanks for the origin stories Fascinating to read I love design evolution stories. Ken I updated the post to include the extra pics you shared--thanks
[Feature - 02/05/2013 - 04:00]
[News - 02/01/2013 - 03:04]
Gameplay programming rides in top ...
Gameplay programming rides in top of the language. Skills you learned in terms of managing state machines, organizing class/struct, dealing with collision detection APIs, synching animations, sounds, learning how to use a debugger but also use console output, all of these are still applicable in the industry.