Nick Gravelyn's Blog
Creator. Coffee drinker. Dog owner.
Founder of Brushfire Games.
Or why I think refunds will have a net positive impact on the Steam market and community.
A look back on the first game from Brushfire Games, four months after shipping.
Nick Gravelyn's Comments
[Blog - 06/16/2015 - 02:56]
I once made a little ...
I once made a little platformer called Pixel Man and used Paint.NET as my level editor. Each pixel was a tile and the color dictated the result in game. Works great if you have a small palette and no need for additional metadata per tile.
[Blog - 06/05/2015 - 01:14]
I suppose I should have ...
I suppose I should have been more clear in that I meant that 's how I figured it would work, not necessarily how it should work. Steam requires that you buy a game before you can rate it. It seemed logical then that if you returned the game your review ...
[Blog - 04/24/2015 - 04:05]
Lots of talk about the ...
Lots of talk about the 25 thing in here which made me feel it might be necessary to point out that the revenue split is set by the developer/publisher and not Valve or Steam on the whole. Per http://steamcommunity.com/workshop/workshoplegalagreement/ appid 72850 which seems down for me but is mentioned in ...
[Blog - 07/06/2014 - 10:33]