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Nick Gravelyn's Blog

 

Creator. Coffee drinker. Dog owner.
Founder of Brushfire Games.

 

Member Blogs

Posted by Nick Gravelyn on Tue, 18 Aug 2015 01:28:00 EDT in Design, Social/Online
Online games typically feature voice and text communication channels. I believe they may be better without them.


Posted by Nick Gravelyn on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC
Or why I think refunds will have a net positive impact on the Steam market and community.


Posted by Nick Gravelyn on Sun, 06 Jul 2014 10:33:00 EDT in Business/Marketing, Production, Console/PC, Indie
A look back on the first game from Brushfire Games, four months after shipping.



Nick Gravelyn's Comments

Comment In: [Blog - 08/18/2015 - 01:28]

One component to keep in ...

One component to keep in mind with the We 're not giving this power to anyone anymore because there 's bad ones who abuse it argument is that, in this case, I really don 't think this power adds value. Many of these online multiplayer games don 't gain anything ...

Comment In: [News - 07/09/2015 - 06:20]

It 's not a cop ...

It 's not a cop out. The game is clearly in a salable state. Many people have bought, played, and enjoyed the game. The warning is there to directly address the concern of them trying to scam anyone out of money. They are incredibly up front about the state of ...

Comment In: [Blog - 06/16/2015 - 02:56]

I once made a little ...

I once made a little platformer called Pixel Man and used Paint.NET as my level editor. Each pixel was a tile and the color dictated the result in game. Works great if you have a small palette and no need for additional metadata per tile.

Comment In: [Blog - 06/05/2015 - 01:14]

I suppose I should have ...

I suppose I should have been more clear in that I meant that 's how I figured it would work, not necessarily how it should work. Steam requires that you buy a game before you can rate it. It seemed logical then that if you returned the game your review ...

Comment In: [Blog - 04/24/2015 - 04:05]

Lots of talk about the ...

Lots of talk about the 25 thing in here which made me feel it might be necessary to point out that the revenue split is set by the developer/publisher and not Valve or Steam on the whole. Per http://steamcommunity.com/workshop/workshoplegalagreement/ appid 72850 which seems down for me but is mentioned in ...

Comment In: [Blog - 07/06/2014 - 10:33]

Thanks for your purchase I ...

Thanks for your purchase I hope you find it worth your time and dollar. :