Nick Gravelyn's Blog
Creator. Coffee drinker. Dog owner.
Founder of Brushfire Games.
Online games typically feature voice and text communication channels. I believe they may be better without them.
Or why I think refunds will have a net positive impact on the Steam market and community.
A look back on the first game from Brushfire Games, four months after shipping.
Nick Gravelyn's Comments
[Blog - 08/18/2015 - 01:28]
One component to keep in ...
One component to keep in mind with the We 're not giving this power to anyone anymore because there 's bad ones who abuse it argument is that, in this case, I really don 't think this power adds value. Many of these online multiplayer games don 't gain anything ...
[News - 07/09/2015 - 06:20]
It 's not a cop ...
It 's not a cop out. The game is clearly in a salable state. Many people have bought, played, and enjoyed the game. The warning is there to directly address the concern of them trying to scam anyone out of money. They are incredibly up front about the state of ...
[Blog - 06/16/2015 - 02:56]
I once made a little ...
I once made a little platformer called Pixel Man and used Paint.NET as my level editor. Each pixel was a tile and the color dictated the result in game. Works great if you have a small palette and no need for additional metadata per tile.
[Blog - 06/05/2015 - 01:14]
I suppose I should have ...
I suppose I should have been more clear in that I meant that 's how I figured it would work, not necessarily how it should work. Steam requires that you buy a game before you can rate it. It seemed logical then that if you returned the game your review ...
[Blog - 04/24/2015 - 04:05]
Lots of talk about the ...
Lots of talk about the 25 thing in here which made me feel it might be necessary to point out that the revenue split is set by the developer/publisher and not Valve or Steam on the whole. Per http://steamcommunity.com/workshop/workshoplegalagreement/ appid 72850 which seems down for me but is mentioned in ...
[Blog - 07/06/2014 - 10:33]