Nick Halme's Expert Blogs
Lost Planet is a very pretty, very chaotic and unbalanced multiplayer-centric third person shooter. These are some things this strange game from the East has taught me.
The discussion surrounding videogames as art is a tired one we would all like to forget. But Roger Ebert is insistent, and perhaps rightly so, to continue the debate. I'm just not sure he understands the field he is criticizing.
Thoughts on adding moment to moment variation by investigating the role of player states for both players and AI.
Objectives shouldn't be distractions, they should be systems that reward excellence at core gameplay, or teamwork.
A recorded playsession of Far Cry 2, written in the voice of a player.
Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question.
Let's halt for a second and reflect on what story offers a videogame -- can it be damaging? What are good videogame stories? Are games with stories good because of the stories? Do we even need them? I have no idea, but I'd like to talk about it more.
Trueskill is Microsoft's matchmaking system evolved from the Chess Elo system -- but does it work for the players that populate video games?
The pulsing, constantly dividing organism that is the multiplayer gaming community can only split its attention so much. Why do multiplayer games get made when they will predictably fail to grab part of that organism?
The MMO is governed by numbers and hierarchies whose arrangement has enormous effects on a game and its audience -- why a smaller ecosystem is probably safer.
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