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Blogs

Nick Harris's Comments

Comment In: 'If you're backwards compatible, you're really backwards.' [News - 05/22/2013 - 01:53]

The lack of backwards compatibility ...

The lack of backwards compatibility on the Xbox One is a fault. A minor fault, but a fault nonetheless. Sony 's Gaikai streaming system may not work for everyone equally optimally without lag, it all depends on a cash strapped Zaibatsu investing in infrastructure in everyone 's geographical locales. I ...

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

@ Mr Chmielarz r n ...

@ Mr Chmielarz r n r nThank you for the reply. Actually, since I made my post someone I live with took an interest in the conundrum and took the view that I should stay in-character and act as Captain Grayson Hunt would. I am not playing as me as ...

Comment In: In Defense of Immersion [Blog - 05/17/2013 - 12:06]

Games are systems of rules ...

Games are systems of rules within which interesting behaviour may emerge, often with some aspect of challenge, or competition for the player to measure their performance against. The percieved veracity of a simulation can be a sufficient hook to keep the player engaged without recourse to throwing problems at them. ...

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

May I recommend you take ...

May I recommend you take the time to download and study this large .pdf of the original game manual for Super Mario 64: r n r nhttp://s3.amazonaws.com/szmanuals/b3a3fbf02b2af80bcae8c46335703a37 r n r nI feel that along with your actions being reinforced by feedback cartoonish, Chaplinesque, 'over-sold ' animations , the more sophisticated ...

Comment In: Gamasutra Blog Guidelines - Updated and open for discussion [Blog - 05/20/2013 - 02:39]

I 'd appreciate some clarification ...

I 'd appreciate some clarification on the third guideline. I would like to write a series of articles, but fear that I will find it too awkward to do so if I can 't compare my project to other games. Is mentioning, or critiquing other games advertising Is comparing them ...

Comment In: Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May [Blog - 05/20/2013 - 11:51]

How about a nice dark ...

How about a nice dark forest green

Comment In: Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes [Feature - 05/16/2013 - 04:00]

I very much enjoyed Just ...

I very much enjoyed Just Cause 2 and found this article to be invaluable, despite only understanding about half of it. Hopefully, when I eventually come to program my own terrain generation system I won 't face the same awkward memory and DVD seek speed constraints that you overcame. I ...

Comment In: See the guts of an Ouya without tearing yours apart [News - 05/08/2013 - 10:07]

1GB RAM r n8GB internal ...

1GB RAM r n8GB internal storage

Comment In: Galactic Reign: Competitive Depth on Mobile Platforms [Blog - 05/07/2013 - 05:49]

The obvious solution here is ...

The obvious solution here is to make it an MMO. r n r nImagine CCP introducing an intergalactic invasion to EVE which was so gradual i.e. years... , that corporations would reassess their interests and resolve their long-standing differences. The individual player who may have just joined , would typically ...

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

'Can a game ever tell ...

'Can a game ever tell a specific story and still preserve the importance of player choice ' r n r nNo. r n r n 'Can a game ever convey a coherent theme and still preserve the importance of player choice r n r nAbsolutely. r n r nGames are ...

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