Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nick Harris's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

I guess that I 'm ...

I guess that I 'm lucky in that I 'm only really interested in our interactive mediums ' mechanics and dynamics and pretty well completely disinterested in the aesthetics despite having gone to Art School and being familiar with rules of composition, the Golden Mean, thirds, etc. After about four ...

Comment In: [Blog - 09/09/2014 - 08:34]

I am reminded of the ...

I am reminded of the 'Spookitalk ' system that recorded dialogue and then cut it up into single words, having more than one recording of those which ended sentences or were exclamatory or questioning in their inflection. Scripts the have the potential to use templates within which context dependent specifics ...

Comment In: [Blog - 09/11/2014 - 01:28]

What about hypothetically advertising Destiny ...

What about hypothetically advertising Destiny as Borderlands meets Halo: Reach

Comment In: [Blog - 08/28/2014 - 02:21]

I agree with this constructive ...

I agree with this constructive suggestion. I like the way that Turn 10 Studios have avoided fragmenting their community by releasing all the extra tracks for free. This ensures that it populated and improves an aging product for latecomers. I was happy to spend 99.88 on cars in addition to ...

Comment In: [News - 08/28/2014 - 01:00]

Cineaste, bookworm, audiophile, petrolhead, coder, ...

Cineaste, bookworm, audiophile, petrolhead, coder, gamer - convenient categories.

Comment In: [News - 08/26/2014 - 04:05]

I thought it was a ...

I thought it was a mistake to have a character creation tool and then hide your avatar 's face with an opaque visor. It alienated me from the role it wanted me to play, it lacked humanity.

Comment In: [Blog - 08/21/2014 - 03:37]

Have you considered having no ...

Have you considered having no visuals, no text and no controls The screen would be black, indeed you could turn it off if the audio was routed through external speakers. Something like Kinect would be used to hear questions and commands based upon the information the 'Dungeon Master ' told ...

Comment In: [Blog - 08/19/2014 - 02:48]

Sorry, but La Gioconda is ...

Sorry, but La Gioconda is most definitely Art with a Capital A.

Comment In: [Blog - 08/18/2014 - 05:50]

Are you considering support for ...

Are you considering support for LEAP motion r n r nhttps://www.youtube.com/watch v rvkqeuBjFDY r n r nThat way you wouldn 't need silly datagloves.

Comment In: [Blog - 08/16/2014 - 02:16]

I 'd be scared to ...

I 'd be scared to try lots of incoherent random stuff and then retrospectively find my focus, only to have to edit the player 's dynamic experience by selectively removing overelaborate mechanics in the hopes I could keep everything balanced. Maybe you can get away with that methodology in a ...

[Previous] | [Next]