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Nick Harris's Comments

Comment In: [News - 12/01/2014 - 04:31]

Too many adventures involve a ...

Too many adventures involve a protagonist with weapon permanently in hand and diplomacy a distant memory, a failed peace that was skipped over in the opening cutscene of the game 's framing narrative. So I decided to make the Y button not Swap Weapon, but to make your character say ...

Comment In: [Blog - 12/01/2014 - 01:06]

Anyone interested in the subject ...

Anyone interested in the subject of Conlangs Constructed Languages may find the following work of interest: r n r nhttp://en.wikipedia.org/wiki/Ithkuil r n r nhttp://www.newyorker.com/magazine/2012/12/24/utopian-for-beginners

Comment In: [News - 12/01/2014 - 06:26]

As far as I can ...

As far as I can make out it seems to me that both genders got on well with the simple drag drop 'Forge ' like Flip but the girls ambition to do build subtler narratives required learning NWScript, a scripting language with a syntax similar to C, whose sophistication induced ...

Comment In: [Blog - 11/25/2014 - 01:24]

I think it is possible ...

I think it is possible to design something that is both elegant and sophisticated. These qualities are normally in opposition as they are misperceived as simplicity versus complexity, but that need not be the case if your users only initially encounter elegant simplicity, come to master it, and are then ...

Comment In: [Blog - 11/26/2014 - 02:19]

My experience is different. I ...

My experience is different. I was in the First Look Alpha. Played that with two classes up to Level 8 so that I could evaluate the Crucible. Then I played both next-gen Betas, so that was a lot more of the same. Then when it finally came out I couldn ...

Comment In: [News - 11/24/2014 - 09:40]

Destiny had a closed Alpha ...

Destiny had a closed Alpha followed by an open Beta. Evolution should have done the same

Comment In: [Blog - 11/18/2014 - 01:51]

This is Apple 's fault. ...

This is Apple 's fault. r nPeople shouldn 't be able to go back and change their original rating. r n r nEnd of story.

Comment In: [Blog - 11/13/2014 - 02:39]

As an autodidact amateur independent ...

As an autodidact amateur independent videogame designer and multiparadigm programming language developer I have spent the last 22 years teaching myself what I thought I needed to know to be in a position to make my own videogame. I had no financial burdens and was thus free from any deadlines. ...

Comment In: [Blog - 11/05/2014 - 07:04]

His associate did visibly squirm ...

His associate did visibly squirm with discomfort at Conan 's inability to keep his avatar 's gaze horizontal, with him either lost looking at the floor or overcompensating to stare at the ceiling. I think it would be worth considering making it so that this pitch axis sprang back to ...

Comment In: [News - 10/27/2014 - 04:39]

I 'd be embarrassed to ...

I 'd be embarrassed to preview my game the way Bungie did with a boy band line up of developers and nothing to show for all the millions of dollars of investment except for some attractive concept art and meaningless invented jargon like 'Shared World Shooter ' - when GTA ...

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