French indie studio.
Working on MAZE, REPULSE: Galactic Rivals, Subscribe & Punch! and other free projects.
Everything’s fine, until you realize your lack of optimization is killing your game!
A guide to help you design better first person levels.
"Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge & Bad Company 2.
A tutorial on the two approaches for coding movement in Unity: The Character Controller and the Rigidbody components, and their respective advantages.
[Blog - 08/24/2017 - 10:22]
[Blog - 08/15/2017 - 10:17]
[Blog - 08/07/2017 - 10:32]
I 'm glad it helped ...
I 'm glad it helped you r n r nKeep us updated Levi, if you have a problem don 't hesitate to come back to us.