Nikhil Murthy's Blog
I am a programmer and designer at Why Not Games.
I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.
Examining Rock, Paper, Scissors and why people don't play it for fun.
Looking at the original Pokemon games and Pokemon Go for ways to add value to the pieces of your game.
Letting players express themselves in a game can be a very powerful tool. This article goes over a few concepts to help you better support self-expression for your players.
How the game Drowning In Problems affected me and why I think it was so powerful.
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.
Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable. Here is my current thinking on these two subjects.
Nikhil Murthy's Comments
[News - 02/13/2017 - 05:00]
[Blog - 01/10/2017 - 09:46]
Well, yes and no. Choosing ...
Well, yes and no. Choosing an option randomly when it is presented to you is very difficult for people to do. Rolling a fair die to determine the move you want to make when playing RPS through a computer is quite easy. It requires some discipline for sure, but is ...
[Blog - 12/14/2016 - 05:45]
Correct me if I 'm ...
Correct me if I 'm wrong, but isn 't a side effect of using generators that make generators like this while also making the cost of generators exponential that the time between the player being able to make purchases increases less sharply for high values of x than in a ...
[Blog - 07/22/2016 - 03:31]
I agree that the nice ...
I agree that the nice thing about the bad UI is that it gets people talking to each other trying to figure stuff out. My issue is that you can achieve the same goal in many ways, most of which don 't have the many costs of a bad UI. ...
[News - 03/08/2016 - 03:10]
[Blog - 01/15/2016 - 01:14]