Nikhil Murthy's Blog
I am a programmer and designer at Why Not Games.
I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.
Letting players express themselves in a game can be a very powerful tool. This article goes over a few concepts to help you better support self-expression for your players.
How the game Drowning In Problems affected me and why I think it was so powerful.
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.
Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable. Here is my current thinking on these two subjects.
Gods Will Be Watching doesn't try to be fun, and that allows them to do interesting things with their game. Here, I analyze the decisions the game makes that normally would be unthinkable.
Nikhil Murthy's Comments
[Blog - 07/22/2016 - 03:31]
I agree that the nice ...
I agree that the nice thing about the bad UI is that it gets people talking to each other trying to figure stuff out. My issue is that you can achieve the same goal in many ways, most of which don 't have the many costs of a bad UI. ...
[News - 03/08/2016 - 03:10]
[Blog - 01/15/2016 - 01:14]
[Blog - 12/17/2015 - 01:27]
Man, now I wish I ...
Man, now I wish I had read this article when it came out. I have a friend who would have really liked that copy. Great article and great points though. Being able to put designs that didn 't make it into the initial release into expansions also helps take away ...
[Blog - 09/16/2014 - 08:01]