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Nikhil Murthy's Blog

 

I am a programmer and designer at Why Not Games.

I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.

My site:

http://whynotgames.in/

Twitter:

https://twitter.com/murthynikhil

LinkedIn:

https://www.linkedin.com/pub/nikhil-murthy/24/86a/155

 

Member Blogs

Posted by Nikhil Murthy on Fri, 26 Aug 2016 10:40:00 EDT in Design
Looking at the original Pokemon games and Pokemon Go for ways to add value to the pieces of your game.


Posted by Nikhil Murthy on Wed, 02 Mar 2016 09:31:00 EST in Design
Letting players express themselves in a game can be a very powerful tool. This article goes over a few concepts to help you better support self-expression for your players.


Posted by Nikhil Murthy on Mon, 21 Dec 2015 01:42:00 EST in Design, Indie
How the game Drowning In Problems affected me and why I think it was so powerful.


Posted by Nikhil Murthy on Mon, 12 Oct 2015 01:50:00 EDT in Design, Indie
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.


Posted by Nikhil Murthy on Thu, 11 Jun 2015 01:08:00 EDT in Design
Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable. Here is my current thinking on these two subjects.


Posted by Nikhil Murthy on Sun, 24 Aug 2014 05:25:00 EDT in Design, Indie
Gods Will Be Watching doesn't try to be fun, and that allows them to do interesting things with their game. Here, I analyze the decisions the game makes that normally would be unthinkable.



Nikhil Murthy's Comments

Comment In: [Blog - 07/22/2016 - 03:31]

I agree that the nice ...

I agree that the nice thing about the bad UI is that it gets people talking to each other trying to figure stuff out. My issue is that you can achieve the same goal in many ways, most of which don 't have the many costs of a bad UI. ...

Comment In: [News - 03/08/2016 - 03:10]

I had really been looking ...

I had really been looking forward to Rising Thunder.

Comment In: [Blog - 01/15/2016 - 01:14]

That 's a great point. ...

That 's a great point.

Comment In: [Blog - 12/17/2015 - 01:27]

Man, now I wish I ...

Man, now I wish I had read this article when it came out. I have a friend who would have really liked that copy. Great article and great points though. Being able to put designs that didn 't make it into the initial release into expansions also helps take away ...

Comment In: [Blog - 09/16/2014 - 08:01]

This is an excellent article. ...

This is an excellent article. Thank you very much.