Pavel Shylenok's Blog
Pavel Shylenok is the Co-Founder and Technology Director at Knocknock Games, a Europe-based game development studio. With a Master’s Degree in Informatics and vast (back from ZX era) game software development experience, Pavel has helped multiple gamedev companies optimize their development processes and worked on many games primarily as Game Designer/Story writer. He is a huge fan of games where story does matter with always up-to date industry knowledge. When Pavel is free from creating virtual worlds, he's eager to share his wisdom and expertise with you! Follow us on Twitter to get more info.
In our studio, we often use Articy Draft as our main game asset management tool, and we would like to share this experience so that you know what to expect behind the marketing shell. Expect only an honest review here.
A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.
Game design is the most important part of every game, but there are no specific tools for game designers. Dialogues must have a diagram-like layout to keep them organized, a game library database requires more structured storage...So what can we do?
We have outlined the most important roles in game development. In the second part of the article we will see how can jobs and roles be combined within a single person using an RPG game as an example and review potential bottlenecks of such combinations.