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March 24, 2019
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Pietro Polsinelli's Blog

 

Pietro Polsinelli is a developer with 25 years of experience in modeling and application development for corporations and institutions. As a game designer and developer he works mainly in applied games in the fields of health, social impact, education for the European Union, universities and research centers.
Full bio: http://designagame.eu/pietro.polsinelli
Curates a blog on game design: http://designagame.eu

 

Member Blogs

Posted by Pietro Polsinelli on Tue, 08 Jan 2019 10:01:00 EST in Design
We present some concepts with which one can enrich the available toolset when writing and designing in-game dialogues, mostly inspired by comic design. In a linked video we also show the toolset in use.


Posted by Pietro Polsinelli on Wed, 29 Aug 2018 09:59:00 EDT in Design, Programming
Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects


Posted by Pietro Polsinelli on Tue, 21 Nov 2017 10:42:00 EST in Design, Serious
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).


Here is a curated set of good sources and tools on the theme of writing for games with narrative. A lot came out recently, in particular oriented towards tools and practices.


Posted by Pietro Polsinelli on Tue, 30 May 2017 09:19:00 EDT in Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet
In this post we discuss two themes: how to facilitate writing for games and how to design a dialogue user interface for games. We present examples from outside and inside videogames and some experiments we've curated.


Posted by Pietro Polsinelli on Wed, 15 Feb 2017 11:51:00 EST in
The learning process in games is rarely by their being explicitly set as a simulation. There is often indeed an underlying combinatorial model, but the game play experience is a learning experience in a loop of attempts, not a laboratory session.



Pietro Polsinelli's Comments

Comment In: [Blog - 12/14/2017 - 09:57]

I did a board game ...

I did a board game on cooperativism and its struggle wrt other models: Creating A Board Game On Platform Cooperativism r n r nhttps://www.gamasutra.com/blogs/PietroPolsinelli/20171121/309819/Creating A Board Game On Platform Cooperativism.php r n r n:-

Comment In: [Blog - 08/31/2017 - 10:45]

This post is clearly written ...

This post is clearly written with remarkable background knowledge and experience. Considering that its subject are games, to me it is like a part one , because of its focus on relative realism and games built with actual 3D modelling intention. A part two even more interesting for me would ...

Comment In: [Blog - 07/31/2017 - 10:18]

Thank you. Really nice overview. ...

Thank you. Really nice overview.

Comment In: [Blog - 06/07/2017 - 09:24]

I 'd add to this ...

I 'd add to this list: Procedural Narrative Generation http://gdcvault.com/play/1024143/Procedural-Narrative, in particular the second part.

Comment In: [Blog - 06/01/2017 - 03:38]

Nice, useful post, I will ...

Nice, useful post, I will now also create a planning flow document for my game.

Comment In: [Blog - 05/30/2017 - 09:19]

Here you can see Outspoken ...

Here you can see Outspoken in action with global and local variables and now also.. autosuggest: https://twitter.com/i/videos/tweet/870218651374321664