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April 28, 2017
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Ramin Shokrizade's Comments

Comment In: [News - 03/21/2017 - 07:30]

I can 't think of ...

I can 't think of another game developer that tried to use two in game premium currencies. It was an unnecessary complication in the first place. Making them not convert to each other was just asking for problems later. r nGiven the longevity of the single EVE server almost 14 ...

Comment In: [Blog - 03/01/2017 - 10:53]

I think for some time ...

I think for some time F2P has exerted downward pressure on both retail sales and development. With so many low quality games being produced, consumers like to be able to try before they buy . Steam reviews have given some relief by allowing potential buyers of retail games some way ...

Comment In: [Blog - 02/21/2017 - 08:31]

While I am a strong ...

While I am a strong supporter of friendship building in online F2P games, we 've actually been moving rapidly away from the proposed model since the introduction of pay to win F2P business models in 2001. Just prior to that we enjoyed a Golden Age in interactive media in the ...

Comment In: [News - 02/22/2017 - 07:47]

Asking for royalties based on ...

Asking for royalties based on unit sales seems to be a retail-oriented approach. This comes at a time when retail is not the dominant business model in interactive media. This could put additional pressure on companies still struggling with archaic business models. Perhaps they need another way of generating royalties ...

Comment In: [Blog - 02/17/2017 - 10:24]

Last April I gave a ...

Last April I gave a talk in Saint Petersburg about the current state of mobile game development. I pointed out that the most popular games on mobile were possibly dating apps like Tinder or OKCupid. Some in the crowd were a bit confused as these were not games to them. ...

Comment In: [News - 02/17/2017 - 06:54]

Being part of a virtual ...

Being part of a virtual studio, and often working remotely, I can relate to it working well for highly autonomous people, and not so well for many others. Saying You have to be pretty egoless, too, can get you into problems though because without an ego it 's hard to ...

Comment In: [News - 02/15/2017 - 07:15]

Supercell can coast for a ...

Supercell can coast for a while running off of featuring and organic installs even in the face of increased competition and rising user acquisition costs. The vast majority of their overhead is user acquisition so if they ramp that way back they can extract profit even as their IP 's ...

Comment In: [News - 02/09/2017 - 07:22]

Given the massive expansion of ...

Given the massive expansion of the company following the 6B King acquisition, which I 've previously opinioned as overpriced, it was a sure thing that their revenues would set a record this year. Other than Overwatch, there is no suggestion here that the rest of their product line is performing ...

Comment In: [Blog - 02/02/2017 - 04:24]

When I attempted to travel ...

When I attempted to travel to the UK during the 2012 Olympics to meet with a studio to discuss directing development for them, I was detained upon landing. All of my electronic devices were confiscated, and I was not allowed to contact anyone. I was interrogated for hours while being ...

Comment In: [News - 02/02/2017 - 01:51]

When I was in working ...

When I was in working in England and in Russia I noticed that the prices varied a lot on some of the games I wanted to buy, based on what country I was living in. Steam would block me from moving my store to the USA for instance, if the ...

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