Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2015
arrowPress Releases
August 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ramin Shokrizade's Comments

Comment In: [Blog - 06/08/2015 - 06:02]

Alexander, I 'm not trying ...

Alexander, I 'm not trying to say which game is better. I let consumers decide that : I am just responding to the OP 's assertion that Hearthstone is novel. It marks Blizzard 's move into the mobile space, but other than that I think the OP has exaggerated his ...

Comment In: [Blog - 01/09/2015 - 01:32]

As used in this article ...

As used in this article predictive analytics is a form of quantifying inductive reasoning. If it happened before following a certain pattern 75 of the time, it is 75 likely to happen in the future, especially if the sample size is large. But you can only get these numbers well ...

Comment In: [Blog - 12/02/2014 - 01:56]

I think most people either ...

I think most people either have a serious addiction to some source of reward chemicals, or they have a balanced life easier said than done . Those that are seriously repressed chemically seem to have an increased chance of developing diseases linked to low dopamine levels. All sources of media ...

Comment In: [News - 12/03/2014 - 02:45]

I am a bit uncomfortable ...

I am a bit uncomfortable that this interpretation might be creeping into a policy of Yes this product designed for children keeps prompting your child to make purchase decisions that they are legally unfit for, but parents should know better.

Comment In: [News - 11/20/2014 - 05:15]

The success or failure of ...

The success or failure of a game like this will be determined at least as much by the in-game economy as by the action. It is next to impossible to maintain security for offline play, and thus such an option would make the in-game economy vulnerable. Thus they never had ...

Comment In: [News - 07/18/2014 - 07:21]

This is a complicated subject. ...

This is a complicated subject. The key to a resolution where everyone wins, is clear and constructive communication. So far I have observed that Apple 's strategy is to avoid communication entirely with regulators, perhaps hoping to delay a resolution. This gives the impression that Apple wishes to be above ...

Comment In: [News - 07/10/2014 - 02:01]

I think without the immersive ...

I think without the immersive effect I recently described as The Titanic Effect , that these sales will be particularly weak. The quality of most of these goods is so low that without that trick, their value would be negligible to consumers.

Comment In: [News - 07/11/2014 - 06:13]

Platform holders are getting really ...

Platform holders are getting really good at generating accidental revenue from minors.

Comment In: [Blog - 06/12/2014 - 10:36]

I describe this technique as ...

I describe this technique as Reward Removal in my Top F2P Monetization Tricks paper. Most of the top performing F2P games in the space currently use some variant of it.

Comment In: [News - 06/17/2014 - 04:50]

The industry has been investing ...

The industry has been investing heavily in trend analysis focused design the last few years, trying to isolate what makes a commercially successful game. The problem is that what makes a commercially successful game is partly dependent on dopamine production, which is suppressed by repetition. So trying to repeat success ...

[Previous] | [Next]