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Ramin Shokrizade's Comments
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Comment In: The Barrier to Big [Blog - 05/31/2013 - 01:10]
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Titi, excellent I was waiting ... Titi, excellent I was waiting even before I posted this for someone to challenge me on this. Another very big reason games are getting smaller is because the way we play games is changing. Thus the move to mobile and low immersion games. That said, the concept of equity applies ... |
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Comment In: Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing [Blog - 05/31/2013 - 12:15]
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Ryan, if you can make ... Ryan, if you can make games using DDR or Kinect that make us gamers get off our chairs, then you will be my new hero. |
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Comment In: Dead or Alive publisher experiments with free-to-play on console [News - 06/03/2013 - 07:20]
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Seems like a smart, logical, ... Seems like a smart, logical, transparent, and fair way to deliver their product. I 'm a bit surprised this approach is not already widespread. Even a game like Star Wars: TOR could have been released successfully under such a model, but you can 't switch from a subscription to this, ... |
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Comment In: Today's game industry through the lens of human history [News - 05/31/2013 - 05:11]
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@Richard: I have to agree. ... @Richard: I have to agree. In my dealings with the major players in the industry over the last year or two, I think you might be surprised to see which of them are still willing to innovate, and which of them are just camping their current technology. Given the length ... |
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Comment In: The Curiosity experiment, and the church of Peter Molyneux [News - 05/30/2013 - 04:00]
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I see Molyneux as molding ... I see Molyneux as molding himself as a 21st Century Willy Wonka . Back in the 20th Century I set the goal of meeting Richard Garriott, Sid Meier, and Molyneux. Now only the elusive Molyneux remains. To me he can be anything he wants, as long as he stays Molyneux. |
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Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]
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Interesting article. I guess I ... Interesting article. I guess I have taken the advice it gives to the extreme. I worked for studios as a volunteer from 1995 to 2007, then had a negative income tuition when I went back to school in 2008 and 2009 to study Economics. I probably could have gotten paid ... |
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Comment In: An Overview of Gamification [Blog - 05/29/2013 - 12:05]
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While I realize this is ... While I realize this is the wikipedia definition of Gamification, my view of it as described in my 2010 Third Tier of Game Development paper http://gameful.org/group/games-for-change/forum/topics/third-tier-of-game-development is the process of actually turning real world activities into games, such that the end result is what I call Trans Realistic Experience or ... |
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Comment In: Blizzard drastically reduces development team for 'Titan' [News - 05/28/2013 - 08:26]
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I 'm convinced that the ... I 'm convinced that the hardware and software technology to make a better WoW, or in general the next generation of MMOs, has been around for several years. What has been lacking is the design skills or freedom, which imo have been deteriorating of late. I attribute this to business ... |
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Comment In: No used games means lower profits for game makers. Unless... [News - 05/29/2013 - 08:47]
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The move to online gaming, ... The move to online gaming, and especially F2P, is already undermining the traditional 60 retail game. Prices under the retail model will have to drop anyways just because of the presence of a more effective competing business model. r n r nThat said, you also have a huge drop in ... |
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Comment In: Xbox One preowned rumors batter GameStop shares [News - 05/24/2013 - 03:56]
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As the industry moves to ... As the industry moves to Games as a Service, and we end up being a relatively socially acceptable form of dopamine delivery, I have a hard time seeing the relevance of being able to resell games at all. You can still resell movie DVD 's because you don 't need ... |
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