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January 20, 2017
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Ramin Shokrizade's Comments

Comment In: [Blog - 12/16/2016 - 10:00]

Thank you perez, I 'm ...

Thank you perez, I 'm a big fan of the original Titan Quest and we encountered many of the same challenges changing World of Tanks into a mobile game when we built World of Tanks: Blitz. One of the biggest challenges when you do this with a really popular IP ...

Comment In: [Blog - 12/14/2016 - 09:22]

Ian I really like your ...

Ian I really like your last paragraph because you have hit the nail on the head with that one. Currently we make games either using a creative process and that paragraph explains the limitations of the creative process precisely or using data driven design methodology. The latter is the brute ...

Comment In: [News - 12/19/2016 - 04:10]

The full article on Polygon ...

The full article on Polygon is long, but worth a read. I really can 't imagine being a low to mid level contractor at one of these companies. You are so easily replaced, and they know you know how easily you are replaced. Western employees can cost 6 or 7 ...

Comment In: [Blog - 12/19/2016 - 10:48]

Growing up in Santa Monica, ...

Growing up in Santa Monica, California, not far from Hollywood, I met a constant stream of people who were moving there to make it in movies . Getting anywhere in Hollywood mostly required you knowing someone on the inside, so the vast majority of these immigrants to Hollywood just ended ...

Comment In: [News - 12/16/2016 - 02:39]

Jagex has also changed business ...

Jagex has also changed business models several times over the years. Some of these business models were soundly rejected by their community like when they switched to a more aggressive microtransaction model . A business model is something of a contract between you and the consumer. If you change it, ...

Comment In: [News - 12/16/2016 - 07:07]

Pay to win is based ...

Pay to win is based on the idea that consumers will buy power, and that power is in high demand. It does not sell competition, since pay to win is anti-competitive I buy, you don 't, you can 't compete with me . So I find it interesting that the ...

Comment In: [News - 12/16/2016 - 04:25]

The original speculation around this ...

The original speculation around this deal was that it was going to be 90-100M per year for two years. It seems like now that it is official, it has become 50M per year for six years. If LoL maintains or increases its popularity over that time, then that 's a ...

Comment In: [News - 12/16/2016 - 10:29]

What you say makes sense ...

What you say makes sense Andrew, but I have been quite concerned myself about how Nintendo would make the jump to fair F2P while partnered with a company that has not yet solved how to do that. The solution seems to be go back to the last known-fair business model ...

Comment In: [Blog - 12/14/2016 - 09:19]

I feel you Lewis. r ...

I feel you Lewis. r n r nA few months ago I was in an interview with the head of a major studio you 've all heard of, that controls 9 digit budgets. The project was a mobile game that would finish by April. I asked what they would do ...

Comment In: [Blog - 06/09/2016 - 04:06]

I generally earn well above ...

I generally earn well above the established income that matters , which research puts at 75,000 per year in the West. But that 's because I live in the West. How far that goes depends on where I am. Am I going to be deployed in London That 's going ...

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