Raph Koster's Blog
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; founded his own company; worked at places like EA, Sony, and Disney; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He's also the author of the classic book A Theory of Fun for Game Design. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his website at www.raphkoster.com.
The art game Mountain has caught a lot of people's attention, but it also challenges both those who want more "game" in their game and those who want more "experience." Why?
Market forces seem to be leading us to a crash for lower-end developers. Here's a (probably crazy) proposal to fix it.
Yes, gamers are upset about the sale of Oculus to Facebook. But the long-term arc of Oculus isn't aiming at games. And the rendering tech was never going to be where the action really was.
We all have ways of looking at other people's games and breaking them down for craft analysis. Here's mine.
An assortment of tips on self-promotion the right way, and being a good community citizen.
Raph Koster's Comments
[Blog - 07/10/2014 - 07:40]
I have been using ludic ...
I have been using ludic artifact. My logic on it is here: r n r n r nhttp://www.raphkoster.com/2013/04/16/playing-with-game/
[Blog - 05/07/2014 - 04:50]
The crediting piece is only ...
The crediting piece is only really there so that you can know where to send the checks... the other aspects to it are nice but peripheral.
[News - 02/05/2014 - 11:33]
Darren: I have a graduate ...
Darren: I have a graduate degree in English, and have been studying formal properties of games for over a decade. If you cannot work out why I was complaining, I really don 't know what else to say beyond Your teaching style is broken.
[News - 02/19/2014 - 12:05]
I have to point out ...
I have to point out that the dinosaurs talk is from 2006. It predates social games, the mobile explosion, and the indie movement. r n r nIn other words THIS is the future it predicted. I actually think that in terms of prediction I did pretty damn well. : r ...
[News - 01/20/2014 - 03:34]
Looks like what they did ...
Looks like what they did is actually oppose the Banner Saga 's trademark... not a C D. Apologies for the inaccuracy.
[Blog - 01/13/2014 - 06:26]
As I said elsewhere, even ...
As I said elsewhere, even in other media, it 's still VERY rare to find a piece that can 't be assessed in this way... they exist, but it 's really not very common at all. Abstract pieces, for example, are usually very susceptible to being thought of on the ...