Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 28, 2015
arrowPress Releases
February 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Dippold's Comments

Comment In: [Blog - 02/12/2015 - 01:29]

I think you 're all ...

I think you 're all right, just at cross purposes. r n r nSean 's right - This verbage isn 't intended for people, it 's intended for investors. Concern for disposable meatbags is illogical and misguided. The investors aren 't going to change the business model requires it , ...

Comment In: [News - 02/12/2015 - 06:05]

The best ones are when ...

The best ones are when they just pixelate it. The unnecessary censorship makes it look misleadingly filthy. Team building indeed. r n r nhttp://i.imgur.com/ecyRvwP.jpg

Comment In: [News - 02/10/2015 - 06:02]

I know I defended him ...

I know I defended him up above, but if you read r n r nhttp://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot r n r n thanks Christian he 's sort of moved beyond just batty old uncle to callously negligent. r n r n Hey, you are shocking my testicles and I do not like that. ...

Comment In: [News - 02/11/2015 - 02:50]

Well that was a slug ...

Well that was a slug of brutal corporate boilerplate text. Fast too. I 'd be worried if I worked on any of those older titles like EQ. It 's no longer sufficient to just be making money - Joystiq or City of Heroes for example. r n r nEdit: Ouch. ...

Comment In: [News - 02/06/2015 - 07:17]

A unique art style seems ...

A unique art style seems to lead to lots of coverage for non-AAA games. Bastion, Darkest Dungeon, Monument Valley, Banner Saga, Night in the Woods, Hohokum, Ori. Of course that 's easier said than done, and no guarantee - I haven 't seen much about Apotheon anywhere but here, and ...

Comment In: [Blog - 02/04/2015 - 01:54]

@Nathan/Andrew: r n r nBesides ...

@Nathan/Andrew: r n r nBesides the binary problem you mention, something like implicitly switching A to virtual A is mostly anathema in C . The compiler 's going to do what you told it to, dammit. Maybe you 've designed everything so tightly the problem never happens and you don ...

Comment In: [Blog - 01/21/2015 - 12:33]

Late here, but I really ...

Late here, but I really have no idea what they were thinking here other than 'moar stations moar immersive '. Anyone who actually played the game knows all too well how bad this is. I think most programmers could easily do a better UI, so this has to be some ...

Comment In: [News - 01/30/2015 - 03:00]

The really sad thing is ...

The really sad thing is that apparently the sites were doing pretty well, but AOL has no idea how to run anything it never has and no longer wants to bother with 'peripheral ' things like any of the Weblog sites. It slashed their budgets almost in half last year, ...

Comment In: [News - 01/28/2015 - 06:30]

Pretty sure we can solve ...

Pretty sure we can solve this by selling custom hats.

Comment In: [Blog - 01/27/2015 - 01:29]

Engineering is the mindset of ...

Engineering is the mindset of finding the best solution for a problem /given all your constraints/. In your case implementation time was one of the primary constraints, which made the solution attractive. And given your problem space it was a reasonable solution even without the time constraint - the completely ...

[Previous] | [Next]