Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 25, 2016
arrowPress Releases
June 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ron Newcomb's Comments

Comment In: [Blog - 01/17/2011 - 07:31]

I disagree with the post ...

I disagree with the post as well. Who was the writer who, in response to the maxim, A story is anything with a beginning, middle, and end, said, My weiner dog has a beginning, middle and end, but that doesn't make him a story. Granted, I've see the pointillist way ...

Comment In: [Blog - 08/10/2010 - 03:09]

I'm late to the thread ...

I'm late to the thread but: yeah. I loved the while-platforming dialogue and monologues in Prince of Persia: Sands of Time. The skit system in Tales of Syphonia, I believe it was didn't work so well for me because it was broken away from the game, like one of those ...

Comment In: [Blog - 01/06/2011 - 09:02]

Me too. Thanks. Not too ...

Me too. Thanks. Not too difficult. I tried using terms from linguistics such as declension and inflection which apply to all languages. The main thing is to arrange matters so that the number of each thing is a nice power of 2. This helps keep things in tidy bitfields, and ...

Comment In: [Blog - 08/28/2010 - 07:10]

Added schedule for the Freeplay ...

Added schedule for the Freeplay room. The grayed event on Friday is the official interactive fiction panel, held in the Wolfman Theater.

Comment In: [Blog - 08/21/2010 - 11:20]

Though I'm not an FPS ...

Though I'm not an FPS gamer, my love of fighting games is causing me problems in my mid-thirties. My reflexes just aren't there, and my coordination to do a double-half-circle-back plus 3-punch is getting pretty iffy. I really wish Street Fighter 3's Anniversary edition had some speed controls. That game ...

Comment In: [Blog - 08/22/2010 - 08:13]

Possibly because a mouse needs ...

Possibly because a mouse needs one thing that the other controller types don't: lots of flat surface. Console gamers are couch gamers. I have heard of 'flying mice' before, though.

Comment In: [Feature - 08/09/2010 - 01:20]

I loved this article's gritty ...

I loved this article's gritty details about its implementation. I had half a mind to buy a new computer just to play EVE just because of this article. Of course, I'm also a programmer. John said, Personally, that's depressingly like real life. Refreshingly, that's nothing like a videogame.

Comment In: [Feature - 02/02/2010 - 04:40]

the designer's perspective is revealed ...

the designer's perspective is revealed through the way he crafts the rules. Like Bart, I thought this assertion stood out, but perhaps for different reasons. I find the activity of designing coherent and enjoyable rulesets almost at odds with a designer stating a message regarding his personal understanding of the ...

Comment In: [News - 02/01/2010 - 01:02]

I kinda disagree Mathieu, after ...

I kinda disagree Mathieu, after what happened with Tenchu. The 2nd game was given to a Western dev, who did a shoddy job. I don't think the series ever truly recovered after that. But yeah, that sounds like what Capcom will do: Here, make a 4 in a very recent ...

Comment In: [Blog - 01/29/2010 - 12:20]

I enjoyed this in-depth article, ...

I enjoyed this in-depth article, even though I sadly believe your insight on just how much the double-jump gives to such a game will be wasted. SGnG, as well as the original Castlevania and any other game with uncontrollable jumps, are inherently hard games. Not many of those are being ...

[Previous] | [Next]