Roque Rey's Blog
50% of Coffee Powered Machine, small game studio in Buenos Aires, Argentina.
Lazy artist, sustained by coffee. Currently working on Okhlos!
We wanted to discuss our experience in the last Playtesting session we had, and talk about a few tips we encounter during the sessions. We close the entry with a few examples of what we changed from the lessons learned in the Playtesting
In this blog post, we talk about Unity3D + 2dToolkit integration with Sketchfab, and how to do Pixel Perfect dioramas to show off your sprites in a 3D setting.
In this post we'll be talking about the water in Okhlos, and how we went about making it using Unity. Very artist friendly post!
Having recently finished working on Okhlos' first gameplay trailer, we feel that we've learned a lot, and that it might be a good idea to share some tips based on the insight we gained in the process.
Roque Rey's Comments
[Blog - 01/15/2015 - 03:34]
Hey Thanks for the comment ...
Hey Thanks for the comment r nDoing the low poly texturing is a subject for a whole new update, but in short, you have to set a scale in your geometry, and be consistent. If your scale is for example 30 units, you will need a 30 pixels texture or ...
[News - 01/12/2015 - 03:04]
[Blog - 07/03/2014 - 06:27]
I tried recording in Mac ...
I tried recording in Mac once, for a previous game. With the default settings might be better than Fraps, but when you set up a different HDD for the output, Fraps wins in performance. r n r nFor this game, we couldn 't record it on Mac, because our studio ...