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October 25, 2014
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Russ Clarke's Blog

 

Russ Clarke (@_higekun on Twitter) is a veteran developer who cut his teeth as a programmer on Carmageddon 2, and more recently made pioneering 3D mobile games at Ideaworks Game Studio, including Metal Gear Solid Mobile, Call of Duty: Zombies and Fable: Coin Golf.  In 2013 he co-founded Payload Studios, makers of the emergent vehicle design & combat game TerraTech.

 

 

Member Blogs

This article, by lead developer Russ Clarke, walks through the problem-solving process that London startup Payload Studios followed in adding a social content sharing function to their physics-based vehicle construction game, TerraTech.



Russ Clarke's Comments

Comment In: [Blog - 07/18/2014 - 04:16]

To be honest, I know ...

To be honest, I know little about the specifics of the PNG format. The intention was to create something flexible, simple and resilient, and the choice of image format was a secondary consideration. We went with PNG as an efficient, lossless format with good builtin support in Unity, but we ...

Comment In: [Blog - 01/04/2014 - 03:32]

So the ideal experience was ...

So the ideal experience was often rare r n r nThis was also my observation, as a player. It was glorious when it happened, though. My fondest wish was for some kind of scheduling/messaging tool to help create that scenario, as whole days would often go by with players missing ...

Comment In: [Blog - 03/04/2013 - 03:36]

Good on you, Stoic. You ...

Good on you, Stoic. You 're following a sound, community-led dev strategy and you 're staying ambitious. r n r nYour challenge is that you are producing two products, one of which carries a label F2P which many people irrationally hate. Those people feel strongly enough to withhold backing from ...