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Ryan Czech's Blog

 

Ryan Czech is a game designer in Vancouver, Canada.

Development credits include "Terminus" (2013) Kickstarter project.

 

Member Blogs

Posted by Ryan Czech on Fri, 27 Sep 2013 09:33:00 EDT in Design, Programming, Console/PC, Indie
A brief description of our approach to pathfinding and constructing transportation tubes over 3d terrain for the space-colony Sim "Terminus"


Posted by Ryan Czech on Wed, 06 Feb 2013 07:25:00 EST in Design, Console/PC
A close look at mechanics, theming and overall design choices made, and alternatives that could have been explored.



Ryan Czech's Comments

Comment In: [Blog - 10/10/2013 - 09:45]

Bravo I was starting to ...

Bravo I was starting to think this myself after reading so many articles this year, but you put the nail to it and pinned it down for all of us to see and ponder over. There 's just no one right answer, the best thing a person can do is ...

Comment In: [Blog - 07/31/2013 - 06:06]

Thank you for writing this ...

Thank you for writing this article It clarified a few things in my mind that I 've been trying to work out for modeling in my own game project. I can definitely see where I can apply many of your techniques to my own work for much needed improvements. r ...

Comment In: [Blog - 07/31/2013 - 07:07]

Great write up on your ...

Great write up on your trials with NS2. r n r nI 've been a longtime fan and player, from NS1 to the NS2 alpha, it 's been a treat being a member of the NS community through the years. Can 't wait to see what Unknown Worlds comes up ...

Comment In: [Blog - 07/23/2013 - 11:20]

While an interesting insight to ...

While an interesting insight to your process for voice actor selection, as an indie developer a lot of this doesn 't make sense to me. Why is there such an importance to the point of automatic disqualification on such things as age or 'native ' accents If a 60 year ...

Comment In: [Blog - 07/22/2013 - 05:23]

Your game looks worth every ...

Your game looks worth every pound and penny asked for, I can 't imagine this won 't pass the funding goal. r n r nCinematics and gameplay look so sharp, the filming and editing top notch and heck the game looks pretty fun too :P r n r nAll the ...

Comment In: [Blog - 07/07/2013 - 02:53]

The game looks beautiful and ...

The game looks beautiful and the hard work shows. I wish you the best of luck in sales and I 'll be sure to mention the game to those I know to check it out.