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October 23, 2018
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Ryan Juckett's Blog   Expert Blogs


Currently the lead sandbox engineer at Bungie and founder of indie studio Hypersect, developer of INVERSUS.


Twitter: @RyanJuckett


Expert Blogs

Posted by Ryan Juckett on Wed, 16 May 2018 05:36:00 EDT in Design, Programming
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.

Posted by Ryan Juckett on Thu, 08 Dec 2016 09:53:00 EST in Design, Programming, Console/PC, Indie, Social/Online
An in-depth look into how INVERSUS uses rollback networking technology to create a responsive and robust online experience that is hard to distinguish from its local-multiplayer counterpart.

Posted by Ryan Juckett on Tue, 29 Mar 2016 08:39:00 EDT in Design, Programming, Console/PC
Players talk to your game through the language of a controller and the translation can be messy. If you can make an accurate translation, you can make a tight controlling game.

Posted by Ryan Juckett on Wed, 28 Oct 2015 03:19:00 EDT in Design, Programming
An in depth discussion about improving the player experience of a hold-button-to-charge and fire-on-button-release input scheme.

Ryan Juckett's Comments

Comment In: [Blog - 12/08/2016 - 09:53]

Thanks I hope it helps ...

Thanks I hope it helps bring more games online.

Comment In: [Blog - 03/29/2016 - 08:39]

I was just printing a ...

I was just printing a hex dump of the full input data block every frame and looking at what would change. I didn 't see anything that could tell when both triggers were held at once, but I would love to be proven wrong

Comment In: [Blog - 10/28/2015 - 03:19]

I 'm glad you found ...

I 'm glad you found it useful r n r nI actually do have power ups that work just like you suggest. You can see a couple of them here The triple shot would definitely function as a power up type. However, that would then leave me with the ...