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July 20, 2017
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Sam Izzo's Blog

 

Running Horse Drawn Games doing outsourcing and selling tools. Check out Hdg Remote Debug on the Unity Asset Store!

Also one half of Polyphonic LP making Resynth for iOS and PC!

 

Member Blogs

Posted by Sam Izzo on Mon, 17 Jul 2017 09:50:00 EDT in Programming, Indie, Smartphone/Tablet
In this article I dig in to the iOS binary generated by Unity, and look at some tools we can use to understand what's going on and what's in there.


Posted by Sam Izzo on Tue, 17 May 2016 01:12:00 EDT in Programming, Indie
Behaviour trees are a useful way to allow designers to control various aspects of your game. In this article we look at how we use behaviour trees for Defect: SDK.



Sam Izzo's Comments

Comment In: [Blog - 07/17/2017 - 09:50]

Haha I know the feeling ...

Haha I know the feeling But also there 's the engineer side of me that wants things to be small, fast, efficient. I think it can help too with regard to downloads on the app store where there is the 100Mb OTA limit. I think people would notice a smaller ...

Comment In: [Blog - 07/11/2017 - 11:42]

Sounds good At Blue Tongue ...

Sounds good At Blue Tongue we used a process where each check in had to be vetted by another programmer. It was occasionally time consuming but it did force you to write and commit smaller pieces of work or endure the wrath of whoever you asked to vet . Everyone ...

Comment In: [News - 02/10/2017 - 02:47]

A lot of young/student developers ...

A lot of young/student developers don 't know how to budget. You see it all the time in postmortems they claim their costs were Unity, Photoshop, and Maya. I 've got news for them though: their time is a cost that they should have factored in

Comment In: [News - 02/08/2017 - 02:41]

It 's a shame you ...

It 's a shame you can 't use visibility rounds for events like Valentine 's Day, Halloween, etc, especially when your game is in a genre or style that is suited to those events. I get why they require updates since it is called an update visibility round but maybe ...

Comment In: [Blog - 08/29/2016 - 11:01]

Great suggestions ...

Great suggestions

Comment In: [Blog - 09/29/2015 - 02:22]

Doing the documentation and tutorial ...

Doing the documentation and tutorial videos etc is definitely time consuming I released a tool on the asset store earlier this year http://u3d.as/sHr and doing everything except the development has taken up quite a bit of time. The marketing especially is time consuming - trying to find the right places ...