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Scott Brodie's Blog   Expert Blogs


Founder, Game Designer at Heart Shaped Games. Creator of Highgrounds ( and Hero Generations.  Previously with Microsoft Game Studios (Xbox LIVE Arcade Producer).




Expert Blogs

Posted by Scott Brodie on Tue, 22 Apr 2014 09:24:00 EDT in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.

Posted by Scott Brodie on Thu, 10 Apr 2014 01:39:00 EDT in Design, Console/PC, Indie
A common concern about the Hero Generations concept is that the "1 Turn = 1 Year of Life" rule in Hero Generations feels limiting. This article explains how the rule came about and why it leads to long term fun, thoughtful, and strategic gameplay.

Posted by Scott Brodie on Thu, 03 Apr 2014 09:57:00 EDT in Design, Serious, Indie
When I started designing Hero Generations, my goal was to build a game that would allow players to feel a complex set of emotions I had experienced. Early on, I wrote this summary of how I planned to achieve this aesthetic experience in the game.

Posted by Scott Brodie on Mon, 01 Jul 2013 10:23:00 EDT in Design, Production, Indie, Social/Online
A short but important list of things that help me with the day-to-day design work of accepting feedback and using it to solve problems in my game designs.

Scott Brodie's Comments

Comment In: [Blog - 04/22/2014 - 09:24]

Thank you for the kind ...

Thank you for the kind words on the game we are very happy with the outcome of the Kickstarter Yes, there will be same-sex couples, and the orphanage/adoption system will facilitate that. You will also be able to adopt for hetero relationships. r n r nWe still need to work ...

Comment In: [Blog - 04/10/2014 - 01:39]

Thanks a lot ...

Thanks a lot

Comment In: [Blog - 05/29/2013 - 08:15]

Thanks for writing this. ...

Thanks for writing this.

Comment In: [News - 11/08/2012 - 09:10]

Sad news. I hope we ...

Sad news. I hope we 'll see Yasumi back to making games after he gets a chance to take a break. His work, particularly Ogre Battle: March of the Black Queen, was a big part of what inspired me to pursue game design as a career.

Comment In: [Blog - 11/01/2011 - 08:57]

Really enjoyed this, thanks Christian. ...

Really enjoyed this, thanks Christian.

Comment In: [Blog - 09/02/2011 - 03:27]

Nice one Josh Well said. ...

Nice one Josh Well said.