Scott Brodie's Blog
Founder, Game Designer at Heart Shaped Games. Creator of Highgrounds (http://www.highgroundsgame.com) and Hero Generations. Previously with Microsoft Game Studios (Xbox LIVE Arcade Producer).
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.
A common concern about the Hero Generations concept is that the "1 Turn = 1 Year of Life" rule in Hero Generations feels limiting. This article explains how the rule came about and why it leads to long term fun, thoughtful, and strategic gameplay.
When I started designing Hero Generations, my goal was to build a game that would allow players to feel a complex set of emotions I had experienced. Early on, I wrote this summary of how I planned to achieve this aesthetic experience in the game.
A short but important list of things that help me with the day-to-day design work of accepting feedback and using it to solve problems in my game designs.
Scott Brodie's Comments
[Blog - 04/01/2015 - 03:04]
[Blog - 04/22/2014 - 09:24]
Thank you for the kind ...
Thank you for the kind words on the game we are very happy with the outcome of the Kickstarter Yes, there will be same-sex couples, and the orphanage/adoption system will facilitate that. You will also be able to adopt for hetero relationships. r n r nWe still need to work ...
[Blog - 04/10/2014 - 01:39]
[Blog - 05/29/2013 - 08:15]
[News - 11/08/2012 - 09:10]
Sad news. I hope we ...
Sad news. I hope we 'll see Yasumi back to making games after he gets a chance to take a break. His work, particularly Ogre Battle: March of the Black Queen, was a big part of what inspired me to pursue game design as a career.
[Blog - 11/01/2011 - 08:57]