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Shay Pierce's Blog
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Shay Pierce makes games and lives in Austin, Texas.
Shay started designing and developing digital games at 13 years old, and began doing it professionally in 2003. He holds a BS degree in Computer Science, and has worked for such employers as Blizzard, Midway, NewToy, and OMGPOP. He is now sole proprietor of Deep Plaid Games LLC, an independent game development micro-studio.
Shay resides in the world's capital for cool geeks, Austin, TX. In addition to making and playing games of all stripes, Shay enjoys spending time with his wife and dogs, running, and growing hair.
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Expert Blogs
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Deep Plaid Games, one year later |
| Posted by Shay Pierce on Wed, 05 Jun 2013 02:48:00 EDT in
Indie,
Smartphone/Tablet,
Social/Online,
Console/PC,
Business/Marketing,
Design,
Programming
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| I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year. |
| Read More... | 0 Comments |
Game Designers and the Four Tribes of Artists  |
| Posted by Shay Pierce on Thu, 21 Feb 2013 06:47:00 EST in
Social/Online,
Design,
Console/PC,
Smartphone/Tablet,
Indie
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| I ruminate on friction between AAA and indie developers, and whether Scott McCloud's four tribes of artists (Classicists, Animists, Formalists, and Iconoclasts) can be applied to the wildly different types of game-design auteurs that exist. |
| Read More... | 14 Comments |
On Business Decisions for Indie Games  |
| Posted by Shay Pierce on Mon, 10 Sep 2012 08:12:00 EDT in
Indie,
Business/Marketing
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| I apply a classic (and important) quote from Jon Blow to give some perspective on the current debate surrounding Steam and Greenlight, and add a few thoughts of my own about the rapidly-changing landscape of indie games. |
| Read More... | 4 Comments |
On being a "Gameplay Programmer"  |
| Posted by Shay Pierce on Fri, 17 Aug 2012 06:33:00 EDT in
Design,
Programming
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| My job is to create mathematical structures that evoke emotion. |
| Read More... | 6 Comments |
The "Gratitude Update": Connectrode 2.0  |
| Posted by Shay Pierce on Wed, 30 May 2012 01:46:00 EDT in
Business/Marketing,
Design,
Indie,
Smartphone/Tablet
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| Even when you really want to move on to your next project, spending time giving back to the people who supported you is important. Connectrode has just released version 2.0: a "Gratitude Update" to the community who supported me. |
| Read More... | 0 Comments |
All Games Are About Choices  |
| Posted by Shay Pierce on Sun, 25 Sep 2011 05:00:00 EDT in
Design,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
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| A reply to Chris DeLeon's post "Not All Games Are About Choices"; I touch on my "Unified Theory" of fun gameplay as I take Sid Meier's "Interesting Decisions" definition and relate it to all gameplay genres - including ones that may surprise you! |
| Read More... | 25 Comments |
[More Shay Pierce Blogs]
Shay Pierce's Comments
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Comment In: Video: Player-driven stories - how do we get there? [News - 05/24/2013 - 12:55]
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It 's timely that this ... It 's timely that this is going up now, Kent just announced an interesting game he 's working on independently, The Novelist : r nhttp://www.thenovelistgame.com/ |
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Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]
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Thanks for writing this, I ... Thanks for writing this, I think it 's one of the most important design articles I 've read in years, and should inform the thinking of every game designer. This is all especially important for the prototyping process, i.e. finding a new type of fun gameplay. r n r nBoth ... |
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Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]
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I just recently blogged about ... I just recently blogged about my current obsession, which is understanding the game-design ecosystem through Scott McCloud 's lens of 4 Tribes of Artists : r nhttp://www.gamasutra.com/blogs/ShayPierce/20130221/187115/Game Designers and the Four Tribes of Artists.php r n r nI think this article fits in in an interesting way... Academics are generally ... |
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Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]
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I 'm not sure how ... I 'm not sure how the title Game Designers and the Four Tribes of Artists left you expecting that I was about to take the piss out of indies, and disappointed you when I instead talked about game designers and the four tribes of artists... r n r nSo. Aren ... |
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Comment In: Game Designers and the Four Tribes of Artists [Blog - 02/21/2013 - 06:47]
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Yes you should expand this ... Yes you should expand this into a blog post r n r nI think that AAA games are more like summer blockbuster movies than TV shows I also think that casual Facebook games are more like cheap lowest-common-denominator TV shows. I also think those things are Classicist and Animist fields ... |
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Comment In: Alpha Colony Kickstarter misses funding goal by $28 [News - 12/03/2012 - 10:18]
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My reaction isn 't aww, ... My reaction isn 't aww, it 's sad that he got so close to success My reaction is: holy crap, I can 't believe he came this close to a nightmare scenario for himself and everyone else involved r n r nI hate to rag on an independent creator who ... |
[More Shay Pierce Comments]
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