Simon Carless's Blog
I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.
I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at the Japanese game stores gone wrong, Dear Esther & game design, a retrospective of The Manhole, & more.
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at the history of a fascinating furry MMO, a fiendish Mario maker level & the making of the Game Genie's codes.
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.
Simon Carless's Comments
[Blog - 10/12/2016 - 10:31]
FWIW, I think that '32,000 ...
FWIW, I think that '32,000 copies sold ' stat is pretty misleading - it was a median as of 2015, but that 's including massive lifetime numbers for games, and a lot of games being in bundles too. My impression is that a brand new Steam game launching in 2016 ...
[News - 12/28/2015 - 10:18]
Thanks - we 've updated ...
Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...
[News - 11/23/2015 - 04:02]
[Blog - 10/26/2015 - 08:05]
I 've been a fan ...
I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...
[Blog - 04/17/2015 - 08:28]
Yes and no on the ...
Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...
[Blog - 01/25/2015 - 04:17]
Ironically, David, you wrote this ...
Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful