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Simon Carless's Blog   Expert Blogs


I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.


Expert Blogs

Posted by Simon Carless on Wed, 08 Jul 2015 09:18:00 EDT in Business/Marketing, Design
A modest - and fairly theoretical - proposal for a way to get game developers who don't want to do game-affecting IAP some additional compensation.

Posted by Simon Carless on Thu, 18 Jun 2015 07:57:00 EDT in
This year's E3 in Los Angeles was an interesting one, having reinforced its focus on the core console gamer - and I take a look at what I learned from my time at the show.

Posted by Simon Carless on Fri, 17 Apr 2015 08:28:00 EDT in Business/Marketing, Design, Console/PC, Smartphone/Tablet, VR
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?

Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.

Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.

On the 'vast swathes of fertile territory' inherent in video games, stand-up comedy, and any number of other underappreciated mediums.

Simon Carless's Comments

Comment In: [News - 11/23/2015 - 04:02]

Oh dear We 've fixed ...

Oh dear We 've fixed that particular piece of hilarity, and apologies.

Comment In: [Blog - 10/26/2015 - 08:05]

I 've been a fan ...

I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...

Comment In: [Blog - 01/25/2015 - 04:17]

Ironically, David, you wrote this ...

Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful

Comment In: [News - 12/03/2014 - 04:02]

Things like this do concern ...

Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.

Comment In: [News - 09/26/2014 - 01:21]

Obviously, if some games are ...

Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...