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Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Tech’s Game Network, Black Hat and HDI, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Germany, and China – plus the double Webby award-winning Gamasutra website, the Black Hat set of security events, and more.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.

 

Expert Blogs

For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.


So, it’s 2016 already, and the 30th (how did that happen?!) edition of Game Developers Conference is almost upon us, rolling towards us pleasantly, imposingly, but inexorably. Here's some tips for interesting happenings at the event...


Posted by Simon Carless on Tue, 29 Dec 2015 11:03:00 EST in Business/Marketing, Design, Console/PC, Indie
Following my top 5 games of the year list, I had the opportunity to explore some video games released this year that - maybe - didn’t get the kudos that they deserve. Here they are.


Posted by Simon Carless on Wed, 16 Dec 2015 08:14:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
The top 5 games of 2015 from Gamasutra and GDC's EVP Simon Carless - featuring a one-man RPG, a AAA rock-fest, and a bunch more besides.


Posted by Simon Carless on Wed, 08 Jul 2015 09:18:00 EDT in Business/Marketing, Design
A modest - and fairly theoretical - proposal for a way to get game developers who don't want to do game-affecting IAP some additional compensation.


Posted by Simon Carless on Thu, 18 Jun 2015 07:57:00 EDT in
This year's E3 in Los Angeles was an interesting one, having reinforced its focus on the core console gamer - and I take a look at what I learned from my time at the show.



Simon Carless's Comments

Comment In: [News - 12/28/2015 - 10:18]

Thanks - we 've updated ...

Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...

Comment In: [News - 11/23/2015 - 04:02]

Oh dear We 've fixed ...

Oh dear We 've fixed that particular piece of hilarity, and apologies.

Comment In: [Blog - 10/26/2015 - 08:05]

I 've been a fan ...

I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...

Comment In: [Blog - 01/25/2015 - 04:17]

Ironically, David, you wrote this ...

Ironically, David, you wrote this on the day that TB covered Gravity Ghost - a female-developed title that probably doesn 't appeal to his core demographic - with fairness and interest. Given that you can 't actually - in real life - make people disappear, how is this helpful

Comment In: [News - 12/03/2014 - 04:02]

Things like this do concern ...

Things like this do concern me, actually. Whether you agree with GTA V 's subject matter or not, you should still be able to have access to the game to make your own mind up.