Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 26, 2014
arrowPress Releases
November 26, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Simon Carless's Blog   Expert Blogs


I’m currently the EVP of UBM Tech’s Game Network and Black Hat, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.


Expert Blogs

Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show.

Discussing the issues around discovering new games in today's packed, Kickstarter and bundle-centric video game world, and a new Twitter account that hopefully helps to cut through some of the clutter.

Posted by Simon Carless on Fri, 14 Mar 2014 02:05:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.

Posted by Simon Carless on Tue, 26 Nov 2013 01:28:00 EST in Business/Marketing, Console/PC, Social/Online
Talking to Drei co-creator Christian Etter about his slept-on iOS title and why he thinks app discoverability needs to change.

Posted by Simon Carless on Tue, 19 Nov 2013 12:48:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
As a personal project, I've been curating some awesome video game eBooks into bundles with the folks at Storybundle - here's the latest, ft. some vital reading about the history/future of games.

Posted by Simon Carless on Sat, 20 Jul 2013 02:25:00 EDT in
Digging up an interview I did over 15 years ago with Populous, Black & White, Fable co-creator Peter Molyneux and his unruly charge, Demis Hassabis.

Simon Carless's Comments

Comment In: [News - 09/26/2014 - 01:21]

Obviously, if some games are ...

Obviously, if some games are seeing a slight decrease in sales in the longer-term, probably by not being recommended or curated a lot, some games are going to see a slight increase. Perhaps more than slight Maybe Mini Metro will have a longer-term boost because of this after all It ...

Comment In: [Blog - 09/02/2014 - 01:17]

Ben - your Expert status ...

Ben - your Expert status has been reinstated, because we received several comments that your industry history was sufficient to make you Expert, and management of Gamasutra agreed. Thanks.

Comment In: [News - 07/22/2014 - 07:53]

Not sure what it is ...

Not sure what it is in this survey, but I know CA WA together make up as much as 60 of game development in the U.S. - so I guess it makes sense that it would trend in that direction

Comment In: [Blog - 07/10/2014 - 01:27]

FWIW - I do think ...

FWIW - I do think that some of those 'Happy Hour '-like bundle behaviors - and very low minimums on bundle purchases - do end up with Steam key re-sellers buying a LOT of keys. r n r nBut on the other hand: a IndieGala doesn 't work on a ...

Comment In: [Blog - 06/26/2014 - 06:36]

Actually, there is paid disclosure ...

Actually, there is paid disclosure of that Polaris Media YouTuber video series, Xavier - it 's in text at the bottom of the YouTube description. We were interested and went looking for it after we read the article.

Comment In: [News - 05/15/2014 - 07:42]

They are, Adam, but as ...

They are, Adam, but as I noted in the story, the PS3 and 360 were reputedly heavily supply-constrained at this time in their launch cycle - they were very technically advanced machines for their time, and the PS3 's chipset in particular was super tricky to make. We 'll see ...