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March 27, 2017
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Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Technology’s Game Network & Black Hat, meaning that I oversee the Game Developers Conference – plus the double Webby award-winning Gamasutra website, the Black Hat set of worldwide security events, and more.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit. And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.

 

Expert Blogs

This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.


This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.


This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.


This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.


This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.


This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.



Simon Carless's Comments

Comment In: [News - 11/30/2016 - 03:11]

Having worked in AAA 15-20 ...

Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...

Comment In: [Blog - 10/12/2016 - 10:31]

FWIW, I think that '32,000 ...

FWIW, I think that '32,000 copies sold ' stat is pretty misleading - it was a median as of 2015, but that 's including massive lifetime numbers for games, and a lot of games being in bundles too. My impression is that a brand new Steam game launching in 2016 ...

Comment In: [News - 12/28/2015 - 10:18]

Thanks - we 've updated ...

Thanks - we 've updated the story to reflect these edits, and also added another data point: A Gamasutra-authored survey conducted in early 2014 suggested that solo indie developers earned an average income of 11,812 in 2013, down 49 percent from 2012 s 23,130 average . r n r nAs ...

Comment In: [News - 11/23/2015 - 04:02]

Oh dear We 've fixed ...

Oh dear We 've fixed that particular piece of hilarity, and apologies.

Comment In: [Blog - 10/26/2015 - 08:05]

I 've been a fan ...

I 've been a fan of 'writing about games and not just for review ' for a decade plus now - as you guys might/might not know, I used to commission cheaply, but it was paid a lot of criticism for the now defunct GameSetWatch website, including a number of ...

Comment In: [Blog - 04/17/2015 - 08:28]

Yes and no on the ...

Yes and no on the 'lack of research ' on Sony - yes, because it 's true that I haven 't had a chance to check out Morpheus in sufficient detail. But I would also say that Morpheus doesn 't seem to be handing out devkits to 'average ' thirdparty ...