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January 21, 2019
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Simon Jackson's Member Blogs

Posted by Simon Jackson on Fri, 02 Jun 2017 09:40:00 EDT in Production, Console/PC, Indie
When building XML for games using MonoGame, you can do it manually at runtime if you wish. However, it's better to pre-produce and validate the XML through the Content Pipeline and enable asset creators to work independently from your game safely


Posted by Simon Jackson on Tue, 09 May 2017 09:34:00 EDT in Programming, Indie
Getting started building games using Unity or MonoGame for the Fizzyo project to help kids with their Cystic Fibrosis Air Clearance treatment Get involved and start making games for the project (or add more engines/Frameworks)


Posted by Simon Jackson on Tue, 28 Mar 2017 09:36:00 EDT in Design, Programming, Indie, Social/Online
Read about the ICHealthHack event and how you can get involved to relieve the boredom of repetitive treatments for kids with Cystic Fibrosis through games!


Posted by Simon Jackson on Fri, 10 Mar 2017 09:37:00 EST in Programming, Indie
Many have asked how to get started with MonoGame or how to get running with Platform X or Y. This article walks you through everything you need to get setup with MonoGame using either Visual Studio 2015 or the newly released Visual Studio 2017.


Posted by Simon Jackson on Mon, 14 Nov 2016 09:19:00 EST in Design, Programming, Console/PC, Indie
For everyone who couldn't attend Future Decoded 2016, I've recorded my session and written an accompanying blog post on the talk. Get the low down on building UWP games and publishing them to the XboxOne. Get started, get ready and publish great games


Posted by Simon Jackson on Thu, 27 Oct 2016 01:41:00 EDT in Production, Console/PC, Indie
With MonoGame, we have the power of the content pipeline, but how do you effectively use it to save you time and effort when building games? Using the Content Pipeline, you can pre-bake or process content at build time, saving you valuable cycles in game


Posted by Simon Jackson on Mon, 19 Sep 2016 10:23:00 EDT in Programming, Console/PC, Indie
A high level walkthrough the new MonoGame Content Pipeline / Builder tool with handy tips and tricks on how to make the best of it. A video version of the tutorial is also available on my new "The Darkside of MonoGame" http://bit.ly/darksideofmonogame


Posted by Simon Jackson on Mon, 19 Sep 2016 10:23:00 EDT in
This tutorial walks through the best practices with MonoGame projects with the intention of hitting as many platforms as possible. A video version of the tutorial is also available on my new "The Darkside of MonoGame" http://bit.ly/darksideofmonogame


Posted by Simon Jackson on Mon, 11 Jul 2016 10:37:00 EDT in Programming, Indie, Social/Online, Smartphone/Tablet
Discover the breadth and depth of the Microsoft Cognitive Services offering and see just what teams at the recent Re:Cognition hack-a-thon created using sophisticated AI and Machine learning


Posted by Simon Jackson on Mon, 02 May 2016 08:44:00 EDT in Design, Programming, Console/PC, Indie
A break down on the different modes of Xbox One development and clear direction of what is possible with the new UWP Retail unlock mode. Enable all devs to sideload and develop on the Xbox One UWP Platform


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